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Full Time Job

Team Lead Programmer - Gameplay Splinter Cell

Ubisoft

Remote / Virtual 02-03-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario

www.toronto.ubisoft.com

Location of position: Toronto, Ontario; Remote Work Opportunities Available
Our Mission

Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft's most prominent brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.

We're looking for a Team Lead Programmer (Gameplay) to be part of Ubisoft Toronto. As a Team Lead Programmer for the gameplay team, you guide a group of talented and inspired programmers as they develop core gameplay features and systems. Your team achieves its ambitions thanks to your technical know-how, leadership, ability to make informed decisions and collaborate constructively with other teams. You take pride and share a passion for the game that you and your team develop together.

Your vision and your deep comprehension of what everyone does on your team allow you to harmonize and to multiply the results of everyone's contribution. When quality game features and systems are delivered and work together cohesively, you know you have contributed to offering a rich experience to our players. That's what truly motivates you.

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

The daily life of a Team Lead Programmer (Gameplay) at Ubisoft Toronto
On a typical day, you gather your team to discuss progress with assigned tasks. You note issues and brainstorm ways to address them. You review outstanding bugs and how best to approach them. You communicate regularly with leads from other disciplines, to plan, identify risks and deliver on time.

You code alongside your team daily. You regularly update your Project Lead on your team's assignments and meet with other leads both within and outside your project to discuss how to improve workflows and share technology.

Qualifications

What it takes to make it
• A bachelor's degree in Computer science or Software engineering
• A minimum of 8 years' experience in game programming
• A minimum of 3 years' experience managing a team of game programmers
• Proficient in C++ and other programming languages commonly used in game production
• Participation in at least one full game production or equivalent as a programming team lead
• Impeccable strategic leadership and communication skills
• Remain calm when facing challenging situations (you know a solution is always at hand.)
• A deep understanding of video game production with the ease to see the perspectives of other game production disciplines

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Jobcode: Reference SBJ-rvznwn-3-142-35-75-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams