Full Time Job

Team Lead Cinematic Designer


Toronto, ON 05-02-2023
Apply @ Employer
  • Paid
  • Full Time
Job Description
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description
• In early production, assess available tech, documentation, and point of contacts to ensure the Cinematic Designers are well-equipped and prepared when joining the project:
• Anticipate and communicate technical needs (tools and programmer support) for cinematics and narrative events;
• Coordinate training, knowledge sharing, and Cinematic Design process documentation to bridge knowledge and process gaps;
• Understand the intentions regarding cinematic and realization events and communicate technical limitations to Cinematic Leadership;
• Organize and lead syncs with the Cinematic Design team to receive updates on project tasks;
• Support and guide Cinematic Designers through complex/high priority tasks when needed;
• Represent the team in production meetings to offer insights, suggestions for best practices, and ensure that the Cinematic Designers continues to have the tools and information needed to deliver;
• Communicate complex technical ideas in a meaningful and educational way to Cinematic Production;
• Consult with Project Manager and advise on project schedule, assignments, and workload on the team;
• Help recruit new team members;
• Ensure that new hires are onboarded and integrated into the team;
• Take part in performance assessments of team members;
• Conduct regular 1:1 with each team member;
• Perform any other related tasks.


We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
• Experience working in the video games or films industry as a TD Level Designer, Technical Artist, or Quest Designer;
• Experience with game engines/editors;
• Experience in scripting is an asset;
• Team Lead experience is an asset;
• Basic understanding of narrative causality and logic;
• Quick to adapt to company proprietary software;
• A forward thinking, technically minded problem solver who is an expert at communicating complex ideas in digestible pieces;
• Excellent cross-functional and intercultural communication skills and abilities to work efficiently within a team;
• Ability to work with people from other fields of expertise;
• Well Organized;
• Aware of new technologies and processes related to the industry.

Jobcode: Reference SBJ-rvvzy0-18-207-240-77-42 in your application.

Company Profile

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams