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Full Time Job

Team Lead Artist

Ubisoft

Toronto, ON 01-25-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Team Lead Artist (Biomes) [FAR CRY Project]
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

www.toronto.ubisoft.com

Location of position: Toronto, Ontario

Job Description
On being a Team Lead Artist (Biomes) at Ubisoft Toronto.

The Team Lead Artist (Biomes) will work together with the Production Manager in overseeing production and content creation for Biome Assets on the project. Their responsibilities will include providing supporting direction for work quality, establishing processes and best practices, work with the Production Manager to set deadlines, following up on and validating the team's work to ensure content delivered is to quality and meets the technical requirements on the project, as well as coaching team members and supporting their professional development.

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

The daily life of a Team Lead Artist at Ubisoft Toronto
• Create benchmark quality assets to exemplify visual and technical quality for the other members of the art team
• Responsible for reviewing, critiquing and, when necessary, correcting work from the art team
• Responsible to collaborate with the technical art team to ensure Biome content meets all technical requirements.
• Work with the other leads and directors, whether from the art department or other, to ensure clear communication and collaboration between teams
• Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team's work with regards to deliverables
• Represent the team
• Organize and lead team meetings
• Know the game's story and gameplay (game design documents) and understand the technical/artistic constraints to be able to lead/coach the team
• Draft regular reports for the Production Manager on the advancement of the team's work and recommend corrective measures whenever necessary to meet project objectives
• Anticipate and recognize potential conflicts and recommend solutions to the Production manager for the team
• Be a mentor in terms of technical/artistic aspects for team members (where necessary)
• Take part in performance assessments in collaboration with the Production Manager
• Coordinate bug correction as it pertains to the team's work
• Ensure that new employees integrate the team
• Help recruit new team members
• Carry out working unit-related tasks (depending on the size of the team they must supervise)
• Conduct regular 1:1 meetings with each team member
• Carry out all other related tasks

Qualifications

What You'll Bring
• College diploma in Art
• Certification in project management or equivalent (an asset)
• 5+ years' experience in video game art production or other relevant experience
• Participation in at least one complete game production or equivalent
• Strong knowledge of visual story telling
• Familiarity with both Lighting an VFX pipelines for cinematics
• Experience in previsualization for Cinematics
• Ability to Assemble, Lead, and work within teams
• Effective organizational skills (time management, planning, communication)
• Exhibit resourcefulness, innovation, and initiative in their role
• Database knowledge an asset (JIRA, Perforce, etc.)
• Knowledge of the technical constraints of real time, 3D engines and level editors
• Bilingualism would be a benefit
• Knowledge of the tools used by team members
• Knowledge of the other game production working units an asset
• Knowledge of the MS Office suite an asset.

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Jobcode: Reference SBJ-gwze0y-18-221-239-148-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams