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Full Time Job

Team Lead Artist

Ubisoft

Toronto, ON 04-25-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Team Lead Artist (Character) [Far Cry Project]

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

www.toronto.ubisoft.com

Location of position: Toronto, Ontario
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

The daily life of a Team Lead Artist (Character) at Ubisoft Toronto:
• Collaborate with other art leads and the art director to discuss and develop the game vision;
• Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline;
• Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc;
• Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.);
• Review integrated work, ensuring it's aligned with the artistic direction and can animate well;
• Provide mentorship and constructive feedback to develop a consistent, quality visual style;
• Stay up to date on best practices to keep up with the industry;
• Participate in recruitment to build and grow your character modelling team;

Qualifications
• A college diploma in 3D Modelling, Fine Art, or equivalent;
• At least 5 years of experience in modelling, texturing, or other relevant experience (leadership an asset);
• Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush);
• Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations;
• Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills;
• Flexibility and a whole lot of resourcefulness;
• A highly collaborative, creative, and empathetic spirit;
• A super sharp, trained eye for detail;
• Knowledge of project management software (e.g. Jira), 3D scanning, and optimization techniques are nice to have;

What to send our way
• Your CV highlighting your education, experience, skills, and any games shipped;
• A portfolio of your best 3D work (attach images or send us a link to your personal website or online portfolio).

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed above.

Jobcode: Reference SBJ-gmj3jv-18-118-184-237-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams