Lead Technical Animator
Ubisoft
Düsseldorf, Deutschland
Senior Technical Artist - [Assassin's Creed VR] (f/m/d)
Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
Job Description
The Senior Technical Artist will be responsible for developing, supporting, and documenting the pipeline and techniques used by art and technical art teams to ship engaging, high quality VR games within the platform constraints.
What you will do:
• Develop new and improve existing tools
• Problem solving for key production issues
• Recognizing inefficiencies and pipeline issues and identifies solutions
• Profiling & performance optimization
• Daily support for Art and Tech teams
• Enabling other team members to achieve tasks in an efficient & consistent manner
• Developing tools & scripts for 3D/2D packages and in-house tools
• Creation & maintenance of documentation for Technical Art features and tools
• Profiling, analysing and optimizing world content and spaces
• Provide the junior members of the team with mentorship
• Collaborate with Tech-Art Department, Art-Department, Programmers, Level Designers, Technical Level Designers
Qualifications
What you bring:
• Minimum 5 years of experience in video-game production as a Technical Artist
• A great ability to think creatively to overcome technical challenges
• Experience and understanding of art pipelines for game creation
• Advanced skills working with a commercial or in-house 3D engine, preferably Unity
• Advanced programming skills in preferably C#, or Python
• Experience and understanding of 3DSMax or Maya
• Familiarity with the creation of user-friendly tools and/or systems
• Clear understanding of art optimization techniques for mobile platforms
• Proactive communication skills, while being able to work effectively cross-discipline
• Strong organizational skills and a high level of autonomy
Nice to have:
• Experience with Houdini in game pipelines
• Experience developing shaders in code or with graphs
• Experience shipping a game for mobile or VR platforms
• Knowledge on rigging and/or technical animation
• Experience with Substance Designer in game pipelines
• Experience being involved in recruitment or mentoring junior members of a team
What to send our way:
• Your CV, highlighting your education, experience and skills
• A cover letter including your earliest starting date, expected salary and why you would like to join us
• Portfolio with examples of your previous work/projects. You may do so by providing a link to an online portfolio or attaching documents to your resume. All portfolios must contain a detailed breakdown of the work. It must be clear what you, the applicant, are responsible for in your reel, portfolio, screenshots, etc.
Jobcode: Reference SBJ-d9j85m-54-205-116-187-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams