Job Description
Ubisoft's 19,000 team members, working across more than 30 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Southeast Asia's largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™
Job Description
When you're a Rendering Programmer at Ubisoft, you connect with our players on two of the most fundamental aspects of a game: its visuals and performance. Your exceptional 3D math skills, a sharp eye for visual detail, and knowledge of GPUs allow you to write our most fundamental code and deliver a stunning visual experience.
As a member of our Singapore team, you collaborate with colleagues worldwide from various disciplines who depend on your expertise and knowledge sharing. You work well with artists, transforming their requirements into efficient, working code.
Responsibilities:
• Optimize/develop renderer, game engine, and data pipeline.
• Collaborate with technical director and leads on technical design and core tech and feature roll out.
• Advise team on development of engineering system across the entire codebase.
• Work with artists, designers, and other engineers to identify systems needing maintenance, optimization and/or replacement.
• Coordinate with leads to ensure smooth rollout of new graphical features.
• Review the work of other engineers and provide mentorship. Qualifications:
Qualifications
• 5+ years of programming experience.
• Relevant experience working on AAA titles, current and next-gen consoles
• Mastery of C/C++, with excellent multi-threaded programming techniques.
• Strong understanding of 3D rendering algorithms and related mathematics.
• Excellent knowledge of Direct3D 12 or Vulkan.
• Excellent knowledge of HLSL or GLSL.
• Bachelor's in software engineering, computer science, or equivalent.
• Good knowledge of Assembly and SIMD programming.
• Deep understanding of low-level optimizations, core subsystems, memory management, and cross-platform development.
• Expertise in at least one major platform
• Experience using game development frameworks and middleware.
• Self-direction, focus, results-oriented thinking, resourceful problem-solving skills.
Jobcode: Reference SBJ-rb4nvk-3-238-202-29-42 in your application.