Senior Game Designer
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 18,000 talents with a wide range of expertise are committed to enrich players' lives with original and memorable entertainment experiences.
Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy's®, Prince of Persia®, and Assassin's Creed®.
For more than eight years now, Ubisoft Sofia has been a key contributor to the Assassin's Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins ''The Curse of the Pharaohs''. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy's The Division 2 and led the production of its second episode ''Pentagon, The Last Castle'' in 2019. The latest achievement of the teams in Sofia is the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla ''Dawn of Ragnarök'', released in March 2022.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences.
Our worlds are infinite. Choose your path and create the unknown.
Ubisoft's games provide players with memorable worlds to serve as a fun and inspiring playground. As a Senior Level Designer your role will be to imbue these worlds with your creativity, design proficiency and knowledge.
*Please, note that our Studio is based in Sofia and in terms of our hybrid model of work, working within the Bulgarian boundaries would be required.
Your daily adventure
FROM CONCEPT TO FINALIZATION
Manage the design of your quests and levels through the full cycle of production from conception to finalization
UNDERSTAND AND IMPLEMENT THE DESIRED GAMEPLAY
In your quests and levels
MAINTAIN AND BALANCE
The readability, difficulty and accessibility of the quests and levels
UNDERSTAND AND APPLY THE NARRATIVE
And emotional ambition for the environments you are responsible for
With the Creative, Art and Gameplay Programming teams
IMPROVE THE LEVEL DESIGN WORKFLOW
By working closely with the Tool and Engine teams
MENTOR OTHER LEVEL DESIGNERS
And share your knowledge
IDENTIFY AND RESOLVE TECHNICAL ISSUES
And bugs reported into the database by the QA team
5 years in game development or at least 2 shipped titles
Adapt in using level editors and scripting tools
Proficiency of MS Office Suite
Collaborate effectively with other team members
Proficiency in English
TIME MANAGEMENT SKILLS
Ability to manage your own time and work within deadlines
PRECISION IN WRITING
Ability to write clear and concise documentation
Jobcode: Reference SBJ-gxxz2o-18-232-31-255-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams