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Full Time Job

Senior Level Artist

Ubisoft

Shanghai, China 06-06-2023
 
  • Paid
  • Full Time
Job Description
About Ubisoft & Ubisoft Shanghai

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

As Ubisoft's first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin's Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.

With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.

To learn more, please visit: www.ubisoftgroup.com

Job Description

About the Role

As a Senior Level Artist, you will be responsible for the graphical content of one or several basic game levels and must ensure that your work can be successfully integrated, taking the technological limits and artistic direction into account.

What you will do
• Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build level(s).
• Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
• Build the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays.
• Help estimate, after assessing level content with the art director/leader, workload and plan tasks per priority and per level.
• Participate in the search of precise graphic references that are specific to the game level(s) and become familiar with tool installation methods and their settings, the project's file nomenclature system, and the data updating processes in the engine.
• Create the architectural and prop elements with texture and integrate them into the level. Participate in setting the properties of each of the objects in his/her map (e.g.: movement, collision, SFX, sound, etc.)
• Verify the quality of the maps once they are imported into the game and make any necessary improvements.
• Remedy the bugs entered by the testers to eliminate any anomalies.
• Constantly optimize his/her map by, for example, adjusting the size of the level according to gameplay situations after assessment with the level designer.

Qualifications

What you will bring

Must have:
• Shipped at least 1-2 AAA Projects and knowledge in game-oriented modeling or any other equivalent area.
• Proven work experience in modeling, texturing, and imaging or any other relevant experience.
• Proven knowledge of 3D software (Maya, 3D Max, Blender, etc.).
• Good knowledge of the basics of creating heightmaps. World Machine and Substance Designer are good examples of procedural heightmap creation software.
• Have a deep understanding of overall world design, lighting, texturing, etc.
• Good organizational skills and the capacity to work in a team.
• Able to take criticism and keep up with changes.
• Have initiative and be creative, with originality and resourcefulness in finding solutions.

Nice to have:
• Good communication skills in English, both oral and written.
• Knowledge of lighting is a plus.

Jobcode: Reference SBJ-robk52-3-135-217-228-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams