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Full Time Job

Senior Animator

Ubisoft

Remote / Virtual 03-30-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Red Storm Entertainment is looking for a Senior Animator to join our multidisciplinary and international team, where active communication and collaboration is crucial, and where people are eager to achieve the best player experience possible together.

As a Senior Animator, you will help drive the development of the animation pipeline including, but not limited to, character combat, locomotion, interactivity & NPC state-driven machines, overall character animation development, and direction using motion capture hardware and software.

We welcome people working in our Cary studio or remotely within the continental US.

WHAT YOU'LL DO:
• Execute animations with a keen eye for quality while maintaining consistency across the entire project.
• Provide mentorship and knowledge-share with other animators
• Be self-directed; work independently and collaboratively with team members to solve animation challenges.
• Communicate and collaborate with all members of the production and development team, helping to establish and maintain team culture
• Accurately estimate your work and expected development times while making smart tradeoffs between quality and pace.
• Be involved in the creation of motion lists and directing/operating motion capture shoots.
• Identify priorities and gaps in current animation sets and animation graphs and contribute/iterate on creative solutions.
• Be diligent in ensuring quality of work amongst yourself and your peers
• Coordinate with the QA department to identify, call out, and ensure visual animation inconsistencies are logged.
• Take ownership of assignments and proactively identify new tasks to tackle
• Advocate the player experience (3Cs) and work with design on the future of the projects combat.
• Help identify and assess long term career plans for those within the department
• Act as the voice/representative of the animation department in planning meetings, advocating for what is best for the department as well as the game.

Qualifications
• 5+ years of game development experience as an Animator in games or equivalent.
• A leadership mindset with a proven ability to work with a team first mentality.
• A strong eye for quality and are always seeking to improve.
• Exceptional interpersonal skills – able to interact with team members of different disciplines and personality types.
• An ability to give and receive constructive feedback.
• Ability to conceptualize, present, and execute ideas to the team/animation department at a high level.
• Must have previous experience with Maya or Max.

It is a bonus if you have:
• Motionbuilder experience - however, we will provide training.
• Animation graph knowledge.
• A desire to grow into a leadership role.
• Proven experience animating for a AAA production from conception through release.
• Experience with Xsens Motion Capture technology.
• Portfolio showing a wide range of work.

Jobcode: Reference SBJ-r7we28-3-131-110-169-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams