R&D Programmer (La Forge)
Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Location of position: Toronto, Ontario
On being an R&D Programmer at Ubisoft Toronto
As an R&D Programmer within UbiTO's La Forge, your role will be twofold: you'll transform proof-of-concept prototypes to production-ready technologies and simplify how people work together within your team.
Your technical expertise paired with your communication skills will be invaluable in all that you do. On the transformation side of your job, you'll adapt prototypes to minimum viable products, easing the hands-off to game development teams across the company. On the simplification side, you'll create and maintain prototyping tools, standardize processes, and share best practices to increase efficiency at La Forge.
Curious to see some of the things the la Forge team has worked on? Here are some great links to their presentations on motion matching, controlled face texture generation for video games characters, and deep reinforcement learning for navigation in AAA video games.
Type of Position: Permanent, full-time.
The daily life of an R&D Programmer at Ubisoft Toronto
• Improve prototypes to minimal viable products for game development teams.
• Design, code, and integrate machine-learning-based prototypes in game engines & internal middleware.
• Partner with product teams to release complete product packages that meet production quality criteria (robustness, documentation, completeness, and performance).
• Work closely with research scientists and production leads.
• Develop and maintain prototyping tools and infrastructure to facilitate collaboration between researchers.
• Provide support throughout prototype creation.
• Encourage standardization of frameworks, libraries, etc. among R&D teams + recommend and share best practices.
What You'll Bring
• An undergraduate degree in Computer Science, Software Engineering, an equivalent field, or equivalent professional experience
• At least 3 years of professional software development experience (a focus on machine learning or experience in a technical area relevant to games is a huge plus)
• Mastery of Python & proficiency in C++
• A highly collaborative and solution-oriented spirit
• Curiosity and critical thinking
• Excellent communication, interpersonal, and presentation skills
• Motivation to innovate in the video game industry & adapt to its (constantly evolving) rhythm
Nice to have
• Experience with deep learning frameworks (e.g. PyTorch or Tensor Flow), storage systems, distributed systems, high-performance computing, or CUDA programming
• Knowledge of Linux and Windows OS
• Familiarity with Maxscript or MEL
• Awareness of current academic research in a technical game-related area
Jobcode: Reference SBJ-r1j5k0-18-207-240-77-42 in your application.