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Full Time Job

Physics Programmer

Ubisoft

Toronto, ON 04-25-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

www.toronto.ubisoft.com

Location of position: Toronto, Ontario
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

The daily life of a Physics Programmer at Ubisoft Toronto:
• Partner with your team lead to discuss project needs and ideas + assess technical feasibility;
• Work closely with AI, gameplay, and engine teams to transform a vision into accurate and authentic simulation experiences.;
• Explore opportunities to push the capabilities of our physics engine to its fullest potential;
• Help deliver even more immersive gameplay experiences by adding realism to our worlds;
• Develop new and maintain existing physics features; writing, reviewing, and rewriting high-performance code;
• From character movements to destructible and dynamic environments, help mimic real-life outcomes as possible;
• Collaborate with technical directors to discuss memory budgets and system limitations;
• Drive change in our engine, propose improvements, generate work for others, work with the various technology owners to push changes;
• Help open up a world of possibilities for players to interact with;
• Support artists and programmers in resolving complex problems, debugging, optimizing CPU and memory usage, etc.;
• Be the owner of the physics library, keeping it up to date and organized;
• Propose or create Tools, quality of life improvements, anything to help the users (coders, artists, designers) produce a competitive, high quality game Document and share your physics programming knowledge + recommend our best practices.

Qualifications
• An undergraduate degree in Physics, Mathematics, Computer Science, Computer Engineering, or equivalent;
• Minimum of 5 years' of experience in physics and collision programming for game console development;
• Experience in developing a physics engine for video games on modern/present consoles or working with physics middleware (especially Havok);
• Proficiency in C/C++ & advanced mathematical and analytical capabilities;
• Experience in optimization & constrained resource environment;
• Excellent understanding of CPU and GPU bottlenecks;
• Medium, long-term vision of where you need to go to be competitive. Be able to generate work;
• Strong understanding in 3D math;
• Strong understanding of multithreaded/parallel programming;
• Resourcefulness (you may not always have the answers, but you know where to find them);
• A collaborative and innovative spirit;
• Solid communication and interpersonal skills (you're comfortable talking to content creators and code-owners alike);
• An investigative approach to problem solving – you're not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them.

What to send our way
• Your CV, highlighting your background, skills, and games shipped

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed above.

Jobcode: Reference SBJ-gwo15p-18-117-107-90-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams