Lighting Artist (F/M/NB)
Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of over 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and other unannounced projects. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) and on the Anvil game engine. A R&D unit, La Forge, has also been set up, bringing together engineers and researchers to work on prototypes for game production, particularly in the field of AI.
At the Bordeaux studio, you will join the Lighting team on the studio's next project, based on the Assassin's Creed license.
• Produce interior and exterior lighting for open environments in our proprietary game engine.
• Analyze current and ongoing environments, to maximize the quality of lighting on characters and environments.
• Propose artistic references to improve the visual aspect of the game
• Work in collaboration with Level Artists and Level Designers in charge of environments to propose, implement and optimize lighting in each context.
• Implement and integrate feedback from the Art Director and your Lead into your work
• First experience as a Lighting Artist on a real-time project
• Good knowledge of 3D software such as Maya, 3Ds Max, etc.
• Strong knowledge of theories governing physical light, power and color temperature of different types of electric or natural light sources, etc.
• Understanding of CGI technologies applied to lighting, for both real-time and pre-calculated rendering.
• Strong team spirit, good interpersonal skills and ability to work independently.
• Cinematographic and photographic knowledge: framing, shot scale, scene composition, atmospheric lighting, shadow play, etc.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Jobcode: Reference SBJ-d56mw3-18-207-129-175-42 in your application.