company_logo

Full Time Job

Level Designer

Ubisoft

Toronto, ON 10-03-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Our Studio:

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

What you'll do as a Level Designer:
• Understand the part that your level plays in the overall game experience based on the creative vision;
• Be familiar with the script and, more specifically, with the episodes in your level so that the story remains coherent by working with the narrative team;
• Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions;
• Communicate the results of the prototype to the other crafts in order to validate the intentions and have the level design TD assess the technical feasibility and the quality of the maps;
• Work in collaboration with the Level Artists to ensure that the playability of the level and the graphic elements support each other;
• As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.);
• Control the accessibility, understanding, and level of difficulty of the level;
• Correct the level design bugs entered into the database by testers;
• Document and present your work, including prototyping and playtest results, to various teams and directors.

Qualifications

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
• Experience using game editors (e.g. Unity or Unreal) and their related scripting tools;
• Thorough grasp of the principles of good level design (pacing, risk and reward, difficulty, etc.);
• You have shipped at least one AAA game, and been involved in all phases of development;
• Experience with coding, advanced scripting, and modeling is an asset;
• You are adaptable and open to whatever realities playtests may uncover about your work;
• You are creative and thirsty for innovation;
• Ability to organize and prioritize your own work;
• Coaching skills and presentation skills;
• Good communication and interpersonal skills;
• Minimum 5 years of experience in video game level design, production, or other relevant experience.

We Offer:
• A hybrid, flexible work model
• Five weeks of vacation + one week office closure around the December holidays
• An enhanced parental leave program
• Comprehensive Total Rewards Package:
• Disability Insurance
• Dental Insurance
• Extended medical insurance
• (Optional) RRSP contribution
• Relocation Assistance (If Applicable)
• Bonus (If Applicable)

Jobcode: Reference SBJ-r14be0-3-144-230-138-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams