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Full Time Job

Level Design Director

Ubisoft

Toronto, ON 01-26-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

www.toronto.ubisoft.com

Location of position: Toronto, Ontario

Job Description

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

The daily life of a Level Design Director at Ubisoft Toronto
• Create the level design vision based on the creative direction and external sources (reference films, competitor games, design documents) by organizing mission briefings and paying special attention to the quality of the data integration into the engine;
• Set out the game's progress (rational level design) in collaboration with the game designer by ensuring that, once established, the steps are clearly communicated to the player through the story, missions and tutorials;
• Communicate level design expectations to the team in terms of quality and content through documents that describe the gameplay experience and ensure that these expectations are properly understood;
• Validate the work carried out by the team to ensure that quality objectives are met and that the elements that are produced are in line with the level design vision for the game, especially through iterative reviews to test the player experience;
• Ensure that level design guidelines are followed by working in close collaboration with the project leads, directors and technical directors and the level design group;
• Assess game changes based on playtest, editorial or marketing feedback by suggesting solutions that are in line with the level design vision;
• Contribute to work planning as a content expert in collaboration with planning directors in an effort to find the balance between the quality that is expected and the ability to deliver the game (in terms of time, costs, resources, etc.);
• Carry out all other related tasks.

Qualifications

What You'll Bring
• College diploma in Game design or equivalent training.
• Minimum 5 years' experience in the video game industry or other relevant experience;
• Experience in field at all phases in the game production process;
• Experience as a Team lead or Project leader an asset.
• Ability to communicate a vision and share perspective
• Good interpersonal skills with the ability to maintain good relations with different team members;
• Ability to manage innovation and showcase creativity;
• Maintain a client/user focus.

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Jobcode: Reference SBJ-g4e121-216-73-216-11-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams