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Full Time Job

Level Artist Unannounced Project

Ubisoft

Mainz, Germany 11-10-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Level Artist [Unannounced Project] (f/m/d)

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

The teams at Ubisoft Mainz are engineering some of Ubisoft's biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy's Rainbow Six Siege and the upcoming Beyond Good And Evil 2.

Job Description

As our new Level Artist (f/m/d) at Ubisoft Mainz, you will take on a central role in our small interdisciplinary team and make a significant impact on the visual appearance of a yet unannounced project. You will be responsible for creating exceptional high quality indoor and outdoor scenes with the Unreal Engine.

What you will do:
• Design, prototype and implement stunning game worlds and environments.
• Create high quality assets and scenes to enhance the game's visual appeal.
• Prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling.
• Scene management, asset integration and performance optimization.
• Create cinematic sequences/cut scenes.
• Set up atmosphere and lighting.
• Collaborate closely with the art and design team to develop an exceptional player experience.

Qualifications

What you bring:
• A minimum of 3 years' experience in the games industry; a shipped commercial title is a plus.
• Very good knowledge of Unreal Engine.
• A keen eye for composition, proportion, and sense of scale.
• Strong ability to tell stories through level art and propping scenes.
• Skilled in creating mood and atmosphere for game environments through lighting and composition.
• Solid understanding of industry-standard 3D modelling packages, as well as texture and material creation workflows.
• Ability to optimize the game world to meet performance requirements.
• Fluent in English, both verbally and written.

What to send our way:
• Your CV, highlighting your education, experience and skills
• A cover letter including your earliest starting date, expected salary and why you would like to join us

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:
• Examples of natural and realistic environments scenes.
• Examples of indoor and outdoor scenes.
• Examples of mood and lighting.
• Examples of environmental storytelling.
• Examples of style variety.

Jobcode: Reference SBJ-gw2q7n-3-141-192-51-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams