Full Time Job

Level Artist Splinter Cell


Toronto, ON 04-26-2023
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

As a Level Artist, you will create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience.

Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood. Even within a given framework, you can push creative boundaries and you have the artistic ability to do so. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.

Type of Position: Permanent, full-time.

What you'll do:
• Collaborate with level designers and the art director to discuss and understand game intentions and vision;
• Perform artistic research (find written descriptions and visual references);
• Set up placeholders and submit modelling and texturing requests to artists, follow up on the progress and quality of the work with the project lead;
• Find balance between artistic aspects and technical constraints;
• Integrate and build assets into the game engine to set and dress a polished scene;
• Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve);
• Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
• Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the technical director;
• Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
• Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;



We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
• Experience in an art role on 1-3 AAA game production cycles;
• Knowledge of image composition, lighting, colour theory;
• Strong storytelling and observation skills;
• Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
• Basic gameplay and level design knowledge;
• Knowledge of ways to create atmospheres (lighting, artistic composition, etc.).
• Ability to accept feedback and adapt to change;
• Sense of initiative;
• Strong interpersonal and communication skills;
• Ability to work as part of a team;
• Curiosity, flexibility, and resourcefulness;
• Creativity and a keen eye for detail!
• College diploma in 3D Art techniques for video games or equivalent training or experience;
• Minimum 5+ years' experience in modelling, texture, lighting and image processing or other relevant experience;

Jobcode: Reference SBJ-gxx5kz-44-200-82-149-42 in your application.

Company Profile

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams