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Full Time Job

Lead Technical Animator

Ubisoft

Remote / Virtual 01-22-2023
 
  • Paid
  • Full Time
Job Description
We are looking for a Lead Technical Animator, in this role you will supervise and mentor a team of Technical Animators. You will contribute to crafting a stunning interactive world, by bringing your own thoughts and experience to the table while inspiring your team to push the limits. As a Lead you are the expert and support on how to setup and guide the team on technical challenges for the execution of this work, collaborating with programmers, animators, character artists and game designers.

You'll also be part of the diverse Ubisoft San Francisco team. We embrace a variety of work situations based on what is best for the team, and we welcome people working in our SF office, remotely within the continental US, or some combination of the two. We put a priority on supporting our team members and what makes them happiest and most productive.

WHAT YOU'LL DO
• Prioritizing, supervising and planning the team's day-to-day work
• Providing constructive feedback, mentoring and coaching a team of Technical Animators
• Ensuring a productive workflow and beneficial relationships with multiple internal and external stakeholders
• Ensuring deliverables are completed on-time, on specs and up to quality standards
• Create and maintain an animation pipeline and DCC tools for gameplay and cinematic animators and character artists
• Supporting the gameplay and animation teams with animatable rigs
• Support animators with procedural animation solutions for some characters and vehicles
• Establish real-time IK solutions for any gameplay feature that requires it
• Debug animation and character problems in the game

Qualifications

WHAT YOU'LL BRING

As a Lead, you are well organized, like to be on top of things and find the teams achievements to be motivating and important. You understand the challenges of real time production and have previous experience with animation and character pipelines, animation systems and character rigging and are able to supervise a team of like-minded people providing positive feedback and support whenever needed.
• Professional experience supervising Technical Animation within game production(s) or movie industry
• Professional animation experience in rigging either from the game or movie industry
• Professional experience with setting up and/or maintaining animation and character pipelines
• Proven experience coaching, mentoring, and providing feedback
• Professional experience working with Maya, Motion Builder, Blender or other DCCs
• Professional experience with Game Engines (Unreal, Unity or similar)
• Ideally some experience setting animation systems in state machines
• Relevant portfolio/demo reel is desirable

Jobcode: Reference SBJ-rzzpyn-3-143-244-83-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams