Full Time Job

Lead Technical Animator


Düsseldorf, Germany 04-03-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Lead Technical Animator (f/m/d)

Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.

Job Description

As our new Lead Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will lead, motivate and develop your team of Technical Animators and Technical Artists to push the visual and technical quality to the next level. You will be responsible for developing, supporting and documenting our animation systems, rigging, pipelines and techniques used by the Art, Technical Art and Animation teams. Additionally, you will collaborate closely with the Animation Director, Art Director and other leads to ensure high quality in-game animations that are in line with the artistic vision.

What you will do:
• Build a strong and versatile team of technical experts as part of a AAA development team
• Design, implementation and improvement of our animation state machines and runtime solutions
• Develop, test and maintain complex animation systems in conjunction with animators, gameplay programmers and other team members as required
• Recognize inefficiencies and pipeline issues and identify solutions
• Help improving the tools and pipeline that are used for animation, rigging and implementing of animations in collaboration with our internal engine programmers
• Assist in the design, integration and validation of animation assets
• Guide/Coordinate Animation teams on demanding tasks


What you bring:
• 5 years of experience as senior or lead in a similar role during all stages of a video-game production and at least one shipped AAA title
• Excellent practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
• High level expertise of 3D engines and in game engine implementation of animation features, including ragdoll physics
* Experience with character action focused games is a plus

What to send our way:
• Your CV, highlighting your education, experience and skills
• A cover letter including your earliest starting date, expected salary and why you would like to join us

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. The portfolio should contain:
• Scripts or application examples, code samples
• Examples of rigs, visual effects, animation, procedural visualization

Jobcode: Reference SBJ-d2m0vy-3-227-240-72-42 in your application.

Company Profile

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams