Job Description
The Texture Artist creates, modifies and organizes next-gen photo-realistic textures of the game. They will closely work with the Art Director, Lead, Modeler and Technical Director to achieve the desired visuals.
Responsibilities:
The main and routine tasks of a texture artist are to:
• Follow a project's artistic direction set by the Art Director/Lead when creating textures
• Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
• Produce all textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object based textures.
• Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
• Learn to use good judgement to know when and how to optimize textures
• Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
Qualifications
Essential skills:
• Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
• Knowledge of 3ds Max, Photoshop, Zbrush & other 3rd Party texturing programs like Xnormal, Quixel, Ndo etc.
• Basic traditional drawing and hand painting skills
• Strong artistic sense with an eye for detail, composition and value/colour theory.
Other skills:
• some Substance Painter & Substance Designer knowledge
• ability to accept feedback
• ability to adapt to change
• ability to work under pressure
• to be able to work as part of a team
Jobcode: Reference SBJ-d8xoj9-18-220-244-188-42 in your application.