Job Description
Our Mission
Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com
Location of position: Toronto, Ontario
Job Description
We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being a Graphic Designer (Branding Team) at Ubisoft Toronto
Working directly with our Branding team lead, and Art Director, the successful candidate is a strong visual communicator who wants to be part of the dynamic and innovative environment at Ubisoft Toronto.
You have a keen eye for detail, and a flexibility for adapting to technical limitations. You enjoy turning challenges into creative opportunities, and relish in telling stories through elements of design. You understand that form follows function and design should serve a purpose rather than a fancy. You are good with communication and are comfortable working independently as well as within a team. As a graphic designer, you will conceptualize, pitch, and produce assets based on provided art direction and technical guidelines. You will be provided basic training to better understand 3d game production pipelines. You enjoy being thoughtful and thorough with your designs, understanding, researching and being meticulous with any legal, or cultural implications they may have.
Type of position: Full-time, Permanent
Responsibilities:
• Design various branding assets, which adhere to given art direction and branding guidelines.
• Ability to match a variety of art styles as needed by production (Style chameleon preferred over unique personal style).
• Keep consistent and coherent art style throughout related assets.
• Assets will include:
• Logos for fake companies for in-game use
• Fake advertisement posters/stationery for in-game use
• Create a variety of visual fonts for in-game use (letterforms in photoshop or illustrator only, kerning/spacing not required)
• Graffiti art in various styles is a plus
• Assist in developing established branding guidelines is a plus
• Drawing ability is a plus
Qualifications
What it takes to make it
• 5+ years' experience in video game art production or other relevant experience
• Participation in at least 2 – 3 complete game productions or equivalent
• Strong knowledge of visual story telling
• Familiarity with both Lighting an VFX pipelines
• Experience in previsualization for Cinematics
• Ability to Assemble, Lead, and work within teams
• Effective organizational skills (time management, planning, communication)
• Exhibit resourcefulness, innovation, and initiative in their role
• Database knowledge an asset (JIRA, Perforce, etc.)
• Knowledge of the technical constraints of real time, 3D engines and level editors
• Bilingualism would be a benefit
• Knowledge of the tools used by team members
• Knowledge of the other game production working units an asset
• Knowledge of the MS Office suite an asset.
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Jobcode: Reference SBJ-rnyp7m-18-191-216-163-42 in your application.