Job Description
Generalist Designer (Game design + UI/UX Design)
Job Description
• Design features aligned with the creative and game directions (e.g., gameplay rules, progression systems, combat systems, player attributes, artificial intelligence behaviors, 3Cs, etc.).
• Collaborate with other UX/UI designers, artists, game designers and engineering to propose and implement UI solutions for the functionality, visuals, signs, feedback and UX to ensure product consistency, for a seamless top-notch experience.
• Conceptualize original ideas that bring simplicity and user friendliness to complex design roadblocks.
• Define and create the entire visual identity of our game's UI from the ground up.
• Create wireframes, user flows, logic, layout, UI elements, iconography, process flows, etc. to effectively communicate interaction and design ideas supporting gameplay features and accessibility principles.
• Communicate designs in a technical manner for programming implementation.
• Account for user feedback and the efficient use of user research services to optimize the game experience.
• Collaborate with cross-functional teams to integrate your assigned features.
• Handy Developing paper, physical or in-engine prototypes and evaluating the design.
• Adapt to technical and production constraints, reworking your design when and as often as needed.
• Participate in finding solutions to fix buggy features.
• Create and maintain design documentation that will guide interdependent teams.
• Follow up on features post-launch to improve, add, or remove components.
Qualifications
• A college diploma in Game Design or equivalent (undergraduate degree an asset)
• At least 3-5 years of experience in video game production or related experience
• Experience in the mobile gaming industry is required.
• Ability to use a business and user-centric approach to design.
• Demonstrated ability to innovate and design exceptional user experiences.
• Graphic design skills: sketching, wire framing and storyboarding abilities on paper and screen.
• Good technical skills in 2D software. Sketch, Figma, Adobe XD.
• Execution of Information Architecture, wireframes, prototypes, and graphical style guides.
• Ability to clearly and effectively communicate and collaborate with other designers, artists, programmers to ensure delivery of the best possible User Experience.
• Positive attitude with the ability to receive and provide objective feedback
• Critical thinking, curiosity, resourcefulness, and plenty of flexibility
• Genuine love for Games and the Craft of making them.
Jobcode: Reference SBJ-z398nn-3-148-210-23-42 in your application.