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Full Time Job

Gameplay Animator Splinter Cell

Ubisoft

Remote / Virtual 03-30-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Gameplay Animator

As a remote employee from Winnipeg, a Gameplay Animator, you are responsible for a game's polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

Whether you're animating for a hero or for a crowd or an object, you are always thinking of the movement's intention and the subject's behavior, and this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.

You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

The daily life of a Gameplay Animator at Ubisoft:
• Sync the engine and the build to ensure you're working with the latest code and animations.
• Check in with your lead and your team to update and be updated the current situation.
• Depending on the production stage, you then move on to:
• Prototyping, key framing, or blocking an animation;
• Working on your animations, of course, from scratch or from mo-cap;
• Testing your animations-over and over-and validating your designs;
• Problem-solving your animations;
• Polishing your animations.
• Read the latest relevant academic literature in order to stay at the forefront of your field.

Qualifications
• A college diploma in 3D for videogames or equivalent;
• 3-5 years of experience in videogame animation or equivalent;
• Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
• Experience with animation software such as Motion Builder, 3ds Max or Maya

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Life at Ubisoft

At Ubisoft we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.

When you're a member of our team, your professional development is a priority. You'll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what's possible within game development while working with Ubisoft's most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
Our Mission

Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a standout for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Join Us!

At Ubisoft, we believe diversity is our studio's biggest strength. We're committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.

Ubisoft is committed to providing accommodations for accessibility upon request.

We thank you for your interest, however, only those candidates selected for an interview will be contacted.

Jobcode: Reference SBJ-rz8neq-18-224-246-203-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams