Job Description
Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Annecy
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
Ubisoft Annecy is currently looking for a Gameplay AI Programmer to join a team working on a new AAA game.
As a Gameplay AI Programmer, you will be working cross-functionally with all disciplines in order to create the NPCs within the game. You will also work variously in tandem with Design, as well as creating complex technical systems that serve as the backbone for the over-arching AI system for the game.
• Develop systems to control the simulation and behavior of non-player entities, and provide tools to allow designers to iterate on those behaviors in a data driven manner
• Work as a key part of an agile development team, and assist the lead with planning and review of features and mentoring less experienced programmers
• Implement innovative solutions to feature requests, considering performance, maintainability and appropriate resource usage.
Qualifications
• Excellent C++ Gameplay programming skills, with excellent knowledge of object-oriented development including design patterns and UML
• Extensive experience working with a large game codebase, and its modules, middleware and associated pipeline
• Significant knowledge of common algorithms, data structures and patterns, and their application
• Strong interest in creating games experiences
• Excellent interpersonal and communication skills
• Knowledge and experience with existing and cutting-edge AI technologies (e.g. pathfinding, behavior trees, planning, character controllers, machine learning) is a plus.
Relevant Experience
• Degree in computer science or computer engineering or equivalent experience
• Several years of software development experience with significant involvement in a few published games in a relevant programming capacity is a major plus
• Experience working in a multi-site collaboration environment is a plus
Jobcode: Reference SBJ-rj1oje-3-142-97-186-42 in your application.