Senior Gameplay Programmer
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Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy's®, Prince of Persia®, and Assassin's Creed®.
For more than eight years now, Ubisoft Sofia has been a key contributor to the Assassin's Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins ''The Curse of the Pharaohs''. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy's The Division 2 and led the production of its second episode ''Pentagon, The Last Castle'' in 2019. The latest achievement of the teams in Sofia is the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla ''Dawn of Ragnarök'', released in March 2022.
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We are looking for an Experienced C++ Developer to join our engine team. As a Game Engine Developer you will be on the front line of all dynamic and emerging technologies used to build AAA games, implementing new features and optimizing for various hardware architectures.
Your daily adventure
DEVELOP AND MAINTAIN
Low-level systems and overall architecture
WORK ON MULTIPLE PLATFORMS
And in areas such as memory management, multithreading, rendering, streaming, loading, etc.
ANALYZE AND DETERMINE
If current engine and/or graphics functionalities in the game meet the projects requirements
ANALYZE INNOVATIONS AND FEATURES
From other engines to help decide where technology sharing is cost-effective
IMPLEMENT INNOVATIVE SOLUTIONS
To feature requests, considering performance, maintainability and appropriate resource usage
Whenever necessary by designing and implementing new systems or modifying existing systems in the game engine
OPTIMIZE CODE AND ALGORITHMS
Analyze performance of code and optimize or aid in optimizing algorithms
IMPLEMENT NEW ENGINE/GRAPHICS ALGORITHMS
As well as techniques and processes that meet the artistic, design and technical requirements of the project
WORK CLOSELY WITH TEAM MEMBERS
Of own or other job families for the optimal development of assigned features, during all stages of the development process
Minimum 2-years of professional experience with C++ in game engine programming or similar area of high-performance computing
Extensive knowledge of C/C++ programming and debugging
Solid expertise of performance sensitive programming (algorithmic and low-level optimizations)
Very good expertise of CPU and/or GPU bottlenecks
Proficiency in 3D math
Strong understanding of multithreaded/parallel programming
PLANNING AND TIME MANAGEMENT SKILLS
Able to plan and estimate your own tasks and ensure timely delivery of work
Ability to coach less experienced people
Ability to clearly explain complex technical problems to less technical audience
DRIVE AND ENTHUSIASM
Driven by complex challenges
Self-motivated and proactive person with a strong work ethic
Interest and desire to work in the game development industry
Collaborate effectively with other team members
Good level of English
Previous experience as engine/rendering programmer working with big codebase, its modules, middleware and associated pipeline
Strong working knowledge of current GPU architecture and modern rendering APIs including Direct3D 12 or Vulkan
Jobcode: Reference SBJ-roz43p-34-239-173-144-42 in your application.
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