Full Time Job

Characters Technical Artist F / M/Nb


Annecy, France 01-29-2024
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  • Paid
  • Full Time
Job Description
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Job Description

As a Character Technical Artist at Ubisoft Annecy, you'll help build a game user interface that's visually impactful while maintaining its cutting-edge performance.

To achieve this, you bridge the worlds of the artist, riggers and the programmer, acting as an interpreter and problem-solver. Thanks to you, creation and tech collaborate cohesively and efficiently, on budget and deadline, using the most appropriate tools and pipelines.

While keeping device and user limitations in mind, you ensure all characters can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for character creation along the way.

You're the development team's hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

What you'll do
• Establish efficient and clear pipelines + create character tools libraries;
• Work closely with Character Artists and Rigging Artists to reflect their intentions by prototyping features;
• Benchmark character creation through research and testing;
• Integrate, debug, and optimize character assets in the engine;
• Communicate and collaborate with interdependent teams to find the perfect balance between aesthetic quality and technical functionality;
• Monitor character creation best practices, tools, and trends to evolve our methods and bring about player-centric improvements;
• Investigate, develop, and implement new techniques to drive the team's characters to the forefront of the video game industry and set new standards.

• You have proven Technical Art experience in the video game industry, especially working closely with character teams
• You're comfortable scripting in Python
• Character libraries and their limitations have no secrets for you!
• You have a desire to share your knowledge and expertise to push the boundaries of technology & help others improve their skills
• You're always keeping performance in mind and making sure assets are optimized
• You're familiar with 3D software's, ideally 3DS Max and have experienced multiple game engines making you able to adapt easily to inhouse technologies

Jobcode: Reference SBJ-r0jq71-44-200-77-92-42 in your application.

Company Profile

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams