Job Description
Audio Designer is able to work on regular game audio tasks autonomously. They create audio assets with confidence and have a strong understanding of how game audio functions. They demonstrate good knowledge of the tools and processes involved in accomplishing expected results
Qualifications
What you will do
• Conceptualize, create, integrate, and finalize audio elements within the game according to audio direction instructions
• Implements audio assets into the game, uses and improves existing systems and pipelines (game engine, tools, audio middleware)
• Proven proficiency in game engine editors, such as Unity or Unreal.
• Efficiently collaborates with the other game function developers to produce, implement and debug audio content
• Use proprietary games and audio engines and actively participate in improving and troubleshooting them
• Define project features and tasks
• Create sound effects, record Foley, synthesize, and work with audio libraries to achieve the desired audio effects
What you will bring
• Knowledge of common audio production tools such as DAWs, Audio Editors, VST plugins
• General understanding of various audio production workflows
• Proven proficiency in game engine editors, such as Unity or Unreal
• Practical experience with game audio middleware such as WWISE
• Familiarity with digital audio format conversion and loudness metering.
• Familiarity with audio hardware, such as audio interfaces, microphones, recorders, etc.
• Practical experience with standard tools (P4v/JIRA/Confluence)
• Strong commitment to personal and peer development and sharing of best practices
• Passion for creating and playing video games.
• Highly proficient in both spoken and written English
Jobcode: Reference SBJ-d8k8xq-98-81-24-230-42 in your application.