Full Time Job

Art Director Splinter Cell


Toronto, ON 02-28-2023
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

Location of position: Toronto, Ontario

Job Description

We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being an Art Director at Ubisoft Toronto

As an Art Director at UbiTO, you'll guide the team in creating a rich, captivating, and meaningful world players will immerse themselves in. You are fundamental to a game's development: a member of the core team, the connection between the creative vision and the artists, the voice of the art team, and a thought leader.

You collaborate with other departments to develop and apply a broad vision for the game. Your direction supports their direction, and theirs yours; your success is their success, and theirs yours. You understand that the game is only as strong as its weakest part, and you actively collaborate with both creators and other thought leaders to ensure that the entire package is strong.

As a vision champion, you not only provide your team with direction, you provide a creative space for them to incorporate their ideas and use them to help shape the artistic direction. You motivate, inspire, and support the team to transform concepts to reality. You have the talent and expertise to help the teams produce visual content that is aligned with the creative vision and of AAA+ quality.

You will need to present and communicate your artistic vision to, and collaborate with, the brand management team, to share it with the public. You will be a key contributor in providing visual guidelines for promotional material, ensuring consistency, and bringing the game world to life.

Type of Position: Permanent, full-time.

The daily life of an Art Director at Ubisoft Toronto
• Liaise with the producer and core creative team to define and maintain the vision of the game;
• Partner with associate art directors and lead artists to develop the overall tone and mood; explore locations, key moments, emotional contrasts and characters;
• Develop the visual style guide of the game, creating mood boards, references, and descriptions;
• Collaborate closely with the technical teams to ensure an art vision which respects engine constraints and budgets, while also achieving excellence in visuals and realisation;
• Support the team in achieving quality by asking the right questions, providing suggestions, and offering actionable feedback when required;
• Excel at collaboration across all departments, at all stages of development;
• Participate in recruitment and career development to build the art team and foster their growth.


What You'll Bring
• At least 5 years of creative leadership experience;
• A proven track record, having shipped AAA-quality games;
• Knowledge of Photoshop and 3D software such as 3DS Max;
• Excellent understanding of art fundamentals and their practical application;
• A curiosity for new technologies and advancements in the game industry;
• A creative and empathetic spirit;
• Excellent problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills;
• Ability to take feedback and adapt to it;
• A strongly-held belief that collaboration is the only road to success;

We know that skills and competencies show up in different forms and can be based on different experiences, which is why we very strongly encourage you to apply even though you may not meet all the requirements listed above.

Jobcode: Reference SBJ-gpe384-34-232-62-64-42 in your application.

Company Profile

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams