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Full Time Job

Animation Programmer

Ubisoft

Toronto, ON 02-13-2023
 
  • Paid
  • Full Time
Job Description
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

www.toronto.ubisoft.com

Location of position: Toronto, Ontario

Job Description
On being an Animation Programmer at Ubisoft Toronto:

Creating dynamic, visually stunning games is a top priority at Ubisoft Toronto. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Toronto is always looking to innovate and give our players the best visual representation.

By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Animation Programmer, you'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

The daily life of a Animation Programmer at Ubisoft Toronto:
• Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
• Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
• Build animation systems that will be the basis for creating a living, dynamic world.
• Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
• Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
• Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
• Research and develop new animation techniques (ex. procedural, physics, etc.).
• Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.

Qualifications

What it takes to make it:
• C++ and C# experience + Visual Studio knowledge
• Strong 3D math skills
• Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
• Experience in the animation field to understand programming tools and how to improve them
• A degree in Computer Science or Computer Engineering (or related training)
• A good eye for detail to find even the smallest flaws in the system and optimize them

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Jobcode: Reference SBJ-g61168-18-222-69-152-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams