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Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy's®, Prince of Persia®, and Assassin's Creed®.
For more than eight years now, Ubisoft Sofia has been a key contributor to the Assassin's Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins ''The Curse of the Pharaohs''. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy's The Division 2 and led the production of its second episode ''Pentagon, The Last Castle'' in 2019. The latest achievement of the teams in Sofia is the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla ''Dawn of Ragnarök'', released in March 2022.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences.
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As a 3D Animator you will create animation for characters and objects based on rigged 3D models and contribute to the visual elements of the gameplay and cut scenes. Always improving with the interest of the team and project in mind.
*Please, note that our Studio is based in Sofia and in terms of our hybrid model of work, working within the Bulgarian boundaries would be required.
Your daily adventure
CREATE HIGH-QUALITY ANIMATIONS
While optimizing them to meet technical constraints and make any changes that are requested based on the artistic direction
Understand and manipulate mocap data
For realistic behaviors
PROTOTYPE ANIMATION SYSTEMS
That will serve as a basis for mocap and gameplay animation
With the lead animators, technical directors, game designers and programmers
UNDERSTAND THE QUALITY OBJECTIVES & GAMEPLAY INTENTIONS
Within the engine restrictions, in order to anticipate the in-game look of the animations
ESTIMATE AND MANAGE TIME
To carry out your own tasks and meet deadlines
REPORT POTENTIAL ANIMATION-RELATED ISSUES
To the immediate supervisor
High level of computer literacy
In-depth understanding of movement in space
Good insight of the human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement
ATTENTION TO DETAIL
Having an artistic sense with an eye for the beautiful
Ability to adapt to change
Collaborate effectively with other team members
Ability to receive, seek and provide constructive feedback
Good level of English
Understanding animation state machines
Experience in video game animation
Jobcode: Reference SBJ-gmjoyv-44-192-92-49-42 in your application.
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