Contract Job

Modeling Artists

The Mill

London, United Kingdom 05-06-2021
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  • Paid
  • Contract
  • Mid (2-5 years) Experience
Job Description
Modeling Artists - Freelance

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies and content production Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors and creative technologists from multinational backgrounds. We nurture innovation, flexibility and diverse ideas across our studios in London, New York, Los Angeles, Chicago, Berlin and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.
Our global Visual Effects team combines talent with technology, artistry with rigor, the familiar with the fantastic. Our work can be inspiring or invisible, but always unforgettable. From the language of colour to the hand drawn and photo-real, we bring ideas to life through the use of movement, storytelling and timing.

We are looking for Modelling Artists to join our CG team for upcoming projects. We are looking for artists with a proven track record in film or commercials VFX, demonstrating a high level of technical knowledge and exceptional visual aesthetic geared towards complex modelling/texturing.

You will be required to have an excellent working knowledge of modelling in Maya and be able to produce assets with clean and efficient topology and UVs.

A strong knowledge of ZBrush is also required, as well as experience texturing in Substance and/or Mari.

You must be able to work alongside the riggers and rendering artists to generate organic or hard surface models, ensuring assets meet specifications provided by all departments.

An understanding of anatomy, both human and creature would be extremely beneficial. Must also have good spatial awareness, a good sense of scale and proportion, and a keen eye for detail.


What you'll need
• At least 4 years' experience as modelling artist with proven experience dealing with both organic and hard surface assets.
• Highly developed knowledge of the asset creation pipeline.
• Strong working knowledge of Maya, ZBrush, and any other relevant software(s) Good knowledge of texture creation packages such a Substance and Mari Proven experience of working in a team of CG Artists.
• Excellent communication skills.
• Exceptional problem-solving skills.

Jobcode: Reference SBJ-gkkpbq-34-239-179-228-42 in your application.

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