Full Time Job

Unreal Artist

Technicolor

Remote / Virtual 02-08-2021
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  • Paid
  • Full Time
Job Description

TO BE ELIGIBLE FOR REMOTE WORK YOU MUST RESIDE IN QUEBEC

MPC Film is one of the world's leading visual effects and film production companies. With technology at its core, MPC Film is the market leader and trend setter in a highly competitive market. We are looking for candidates who believe in the magic of film and are as excited as we are to work in a fast paced and ever-changing industry.

MPC is home to brave creators who are eager to combine innovation, craft and creativity to bring entirely different ideas and experiences to audiences everywhere. Working at MPC is where passion and purpose come together; we support new ways of thinking to empower talent as we continue to lead the industry.
Our status as a world-class visual effects facility has been achieved through the development of industry-leading software, which empowers our artists to create stunning visual effects. MPC has a rich history of technical innovation. We recognise that it's the partnership of leading creativity and technology that delivers spectacular results. We are committed to technology in service of creativity and are constantly exploring new approaches to deliver higher quality. We have a talented team and many of the leading technologists in the industry started their careers at MPC.

The Unreal Artist is responsible for creating and optimising assets to work within Unreal Engine for Virtual Production (virtual scouting and virtual camera shoots) and throughout the VFX pipeline. An Unreal Artist can balance the aesthetics and technical requirements of assets within the Unreal Engine. To create fantastic immersive worlds and to quickly realise ideas/concepts/generate cinematic content that matches the highest standards of current film VFX.

Unreal Artists work under the guidance and direction of the Show Supervisors, Leads, Head of Discipline

Responsibilities:
• Creative extensive landscapes in Unreal Engine (terrain sculpting, manual layout placement, procedural scattering, lighting)
• Experience building with Blueprint
• Asset creation for real-time rendering
• Look development within Unreal Engine
• Optimizing Virtual Sets / Rebuilding Assets for real-time rendering
• Communicate progress, scheduling suggestions and feedback to show production and show leadership
• Regularly showing progress to leads and supervisors

Qualifications

Unreal Artist Essentials:
• Good eye and attention to detail. You need to be comfortable with composition, colour and other artistic theories
• Previous experience in the creation of high-end assets for AAA games/cinematic sequences using Unreal Engine
• Knowledge of modelling, sculpting, texturing, shading, lighting
• Expertise in Maya and / or Houdini

Any of the following skills is an advantage:
• Knowledge of layout, shot composition and photography
• Understanding of animation within Unreal Engine - Sequencer / Animation Blueprints/Editor
• Familiarity with a traditional CGI pipeline (Renderman, Arnold, Vray)
• Knowledge of Mudbox or Zbrush
• Knowledge of Mel and/or Python
• Knowledge of Mari / Substance3d (Painter, Designer, Alchemist)
• Previous experience in a VFX environment

Attributes
• Ability to establish and maintain a professional rapport with clients
• Excellent ability to work under pressure
• Excellent attention to detail
• Ability to prioritize and delegate tasks
• Work well with others in a team environment
• Excellent communication and organizational skills
• Excellent problem-solving ability

Location
Map
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