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Full Time Job

Technical Artist

Technicolor

London, United Kingdom 04-11-2022
 
  • Paid
  • Full Time
Job Description
Technicolor Creative Studios is the division with Technicolor, which contains Technicolor's world-leading Visual effects and Animation brands such as MPC, The Mill, Mikros Animation and Technicolor Games.

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies and content production Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors and creative technologists from multinational backgrounds. We nurture innovation, flexibility and diverse ideas across our studios in London, New York, Los Angeles, Chicago, Berlin and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.

The Mill's flagship studio, Mill London, opened its doors in 1990. Located in London's Fitzrovia, the studio is home to over 300 creators working across Mill VFX, Mill Direction and Mill Experience projects. The Mill's London home overlooks the iconic BT tower, and is surrounded by some of the best eateries in town. The London creative community often gathers on The Mill's rooftop bar and terrace, which plays host to a number of industry and staff events.

The Mill is looking for a Technical Artist to work on interactive projects with a particular focus towards on real-time using the game engines Unreal & Unity.

You are the bridge between art, design and development working together with multi-disciplinary teams to build rich interactive experiences using real-time 3D game engines.

R E S P O N S I B I L I T I E S
• Be a bridge between developers and artists within The Mill and within the Experience team and clearly communicate asset requirements for a project's target platform.
• Set up assets, characters and environments within real-time game engines.
• Create game-engine ready assets when required, or optimize existing assets to run well in real-time
• Craft custom shaders and visual effects using in-engine tools or scripting
• Adjust game engine scenes to ensure the overall look is as good as it can be and matches the ambition of the art director, while maintaining the required performance for the target platform
• Implement animations from animators and captured data, and do basic animation tasks in-engine
• Create fast iteration prototypes and previsualization to aid with decision making and to communicate concepts to clients
• Continually evaluate processes and pipelines and suggest amendments to improve efficiency.
• Prep real-time scenes for use in Virtual Production scenarios
• Integrate 3rd party SDKs into real-time builds such as camera trackers and motion capture libraries
• Keep up to date with the latest in game engine technology and techniques and work with the CG teams to raise the bar of visual fidelity within real-time experiences

Qualifications
• Solid experience working in the Unity and/or Unreal game-engine. Other platforms like WebGL in browser beneficial.
• Comfortable with asset creation and optimization in Digital Content Creation tools such as Maya/Blender/Zbrush
• Experience doing asset optimization for XR and mobile devices
• The creation of PBR and stylized materials using tools such as Substance Painter/Designer, node based shader editors or HLSL/GLSL
• Can script basic interactions either through code or visual scripting
• Comfortable creating custom shaders in Unreal/Unity
• Experience working with source control (GIT+LFS / Perforce) essential.
• Knowledge of rigging procedures and how to work with riggers to communicate requirements for particular use cases.
• Ability to work with animation files from a variety of sources including camera tracking and motion capture data
• Be a keen problem solver. Have the ability to pick up new workflows and feedback.

N I C E T O H A V E
• Experience in working with Houdini and Houdini Engine.
• Knowledge of high level coding language. (Python, MaxScript, Perl, C#, etc.)
• Knowledge of virtual production techniques in Unreal

Jobcode: Reference SBJ-gqyz66-18-118-145-114-42 in your application.

Company Profile
Technicolor

Technicolor is home to the world's premiere portfolio of visual effects brands, services, and creative innovations. With locations that span the globe, and service offerings tailored to the specific creative and storytelling needs of each project, we power premium content. Our diverse family of VFX brands includes: MPC, The Mill, MR. X, Mikros MPC Advertising, and Technicolor VFX. Each studio has their own unique approach to help storytellers create out of this world experiences.