Job Description
Technicolor Group is a creative technology company providing world-class production expertise driven by one purpose: The realization of ambitious and extraordinary ideas. Home to a network of award-winning studios, MPC, The Mill, Mikros Animation, and Technicolor Games, we inspire creative companies across the world to produce their most iconic work. Our global teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience, and advertising to bring the universal art of storytelling to audiences everywhere
Under the supervision of the Head / associates heads of TDs and the TD department manager, the TD Generalist contributes to the design, development, optimization, and maintenance of the pipeline and production tools. The BSL (Baseline) Core team focuses on the general framework of tools developed by the TDs.
As a TD Generalist, you will be able to solve complex bugs and work on BSL / show features requests. You will code / contribute to Shows and BSL with the Swat TD team, on oversight and coordination.
The TD is part of the global TD team and as in any teamwork, may be required to assist teammates on other tasks than those expected of the position. Also, in contact with the software / RnD team, this TD participates in the collaboration and communication between these 2 teams.
Responsibilities
• Deliver a high level of quality in the tools while respecting deadlines
• Provide creative ideas and solutions to improve visual and technical quality
• Develop tools and procedures to support the creative process
• Understand the visual requirements for the film, and design procedures, techniques and tools that will enable these to be met
• Ensure the maintenance and improvement of the Mikros Animation 'Tools Box' of the Animation department
• Provide the necessary assistance to guarantee the efficiency of the data flow
• Work according to Mikros Animation coding style
• Liaise with the software team to ensure compliance with internal practices
• Ensure the follow-up and the relevance of the creation and update of the technical documentation of the developed tools
• Test and validate new versions of pre-existing tools, both interactive ones and in an active production environment
Qualifications
• Advanced knowledge in python coding language
• Excellent Python & PyQt/PySide, C++ / CMake skills, familiarity with a Ray Tracing rendering engine (Arnold, ...) and 3D (Maya, Katana) software
• Previous experience as a TD on animated feature film, animated television series and/or VFX feature film projects
• Thorough understanding of Animation, Character and Rig designs
• Advanced level of understanding of 3D packages, animation technologies and principles
• Ability to code review and troubleshoot problems as they arise
• Ability to quickly understand the use of commercially available and proprietary software tools
• Ability to communicate in both a technical and artistic manner with various personality types
• Ability to work collaboratively and share knowledge, while respecting deadlines and priorities.
• Bachelor's degree or equivalent in Computer Science / Engineering or relevant field
• Experience in shader or procedural programming (OSL) is a plus
• Familiarity with Agile scrum methodology
• Knowledge of Shotgun and Shotgun Toolkit Tank API is a plus
• Team player and problem-solver
• Strong written and verbal English language skills. French is a plus.
Jobcode: Reference SBJ-gw0pvj-18-118-144-97-42 in your application.