Full Time Job

Senior Software Developer - Characters

Technicolor

London, United Kingdom 06-20-2022
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  • Paid
  • Full Time
Job Description
Technicolor Creative Studios is the division with Technicolor, which contains Technicolor's world-leading Visual effects and Animation brands such as MPC, The Mill, Mikros and Technicolor Games.

Technicolor's brands have worked on the spectacular scenes and tiny details that make movies, advertising campaigns and Animation movies genuinely mind-blowing. We're the people behind the effects in countless blockbuster films like The Lion King, The SpongeBob Movie: Sponge on the Run and advertising campaigns for clients such as Samsung, Audi, Nike and Apple. We are continually looking for the best talent globally, enthusiastic people who come in every day to be a part of some of the industry's best work.

Technicolor's artists are wildly creative, uber-talented and passionate about the possibilities of VFX, Experiential, Animation and Technology. When you join the team, you'll be working with and learning from the most skilled people in the business.

We have an opening for a Senior Software Developer to contribute to the architecture and implementation of innovative technologies relating to characters. Improving technology for faster rig playback speeds with high quality deformation. Take a look at what you'd be involved in: https://tcstalent.com/updates/codex-rig-visual-effects

The ideal candidate is a technical expert, able to contribute insight and experience while balancing their contributions with those of their peers and responding to the vision of our internal clients.

It's important to have, or be willing to develop, a delivery-driven mind set coupled with the ability to move with agility between streams in stages ranging from prototype to maintenance.

As a Senior Software Developer, you will be expected to have, and granted to exercise, a high degree of autonomy and to make significant contributions to the design of components and affect the global roadmap.

Additionally, mentoring more junior team members and participating in cross functional teams and efforts, and being considerate and assertive, are very important qualities at this level of operations.

Primary Responsibilities
• Work with, and inform, leadership to shape the technical implementation and architecture or key client services in the pipeline
• Help leadership to track progress and outcomes, and provide key insight when a change of direction is needed
• Contribute to the design and implementation of the Data Model underpinning assets and scenes
• Design and/or contribute to tools for conforming, composition, and exchange across stages of production, departments, authoring and consumption environments
• Work with and mentor more junior members of the team to help resolve issues and solve problems
• Contribute to developer facing or user facing documentation as applicable.
• Operate as a domain specialist and point person for multiple teams or projects when applicable
• Take responsibility for code quality, always leaving projects in a better state than before you started work.

Qualifications
• Proven experience in Computer Graphics in a VFX or AAA Game setting
• Proven experience in a pipeline or tool development role
• STEM Degree or demonstrable equivalent knowledge; as related to problem solving, analysis, and system design
• Late intermediate to advanced knowledge of language and environment in C++ and Python
• Demonstrable knowledge operating and implementation for a VFX Centric DCC (Maya, Houdini)
• Experience with structured development operations (ticketing, reportage, version control etc.)
• Familiarity with source control, in particular Git, and associated best practices.
• Experience and vision around the structuring and implementation of Asset Management and Pipeline-centric projects
• An understanding and some experience working with USD directly
• Understanding of and the ability to operate in a structured DevOps context
• Basic skills in GUI/UX development, and willingness to occasionally develop PoC level frames to demonstrate or propose concepts and ideas
• Familiarity with modern structured development practices, documentation needs, and the tools that support them is very important.
• Comfortable working in a primarily Linux based development and runtime environment.
• Experience using software profiling and optimisation tools e.g. VTune, Valgrind
• Mathematical skills and familiarity Linear Algebra/Calculus

Soft Skills
• Highly committed and able to transition between independent work and team participation.
• Positive attitude towards learning, sharing and mentoring.
• Organized and methodical with an ability to communicate efficiently within a technical team.

The following are not essential to be successful in the role, however prior experience or the desire to grow in these areas will be of benefit:
• An understanding of virtual environment management
• Experience of Agile and lean methodologies, and an interest in process improvement in these areas.
• Knowledge of testing principles, in particular TDD and/or BDD
• Able to present technical concepts to a broad audience with varying level of technical understanding.
• Cross-platform development on Linux and Windows.
• Familiarity with deformer stacks
• Knowledge of OpenCL/CUDA, shader, machine learning frameworks
• An appreciation of design aesthetics

Jobcode: Reference SBJ-g34ejn-44-201-96-43-42 in your application.

Company Profile
Technicolor

Technicolor is home to the world's premiere portfolio of visual effects brands, services, and creative innovations. With locations that span the globe, and service offerings tailored to the specific creative and storytelling needs of each project, we power premium content. Our diverse family of VFX brands includes: MPC, The Mill, MR. X, Mikros MPC Advertising, and Technicolor VFX. Each studio has their own unique approach to help storytellers create out of this world experiences.