Job Description
Unreal Technical Artist
Role
As the Unreal Technical Artist, you will contribute to the creation of high-quality real-time art by creating shaders, materials, and setup lighting and related effects. You will work closely with the a rt and engineering team and facilitating communication to ensure goals and best practices for scene creation are met. You will provide hands on support during development and production to ensure the virtual scenes are looking and behaving as expected.
Core Responsibilities
• Set up, configure, optimize, and maintain Unreal virtual scenes
• Create shaders and material in order achieve desired scene look
• Debug and optimize virtual scenes for performance
• Create models and other assets for use in virtual production
Job Requirements
• 2+ years industry experience in an Unreal Technical Artist role
• Solid understanding of Unreal Engine 4
• Solid understanding of material creation
• Solid understanding of shader real-time creation
• Solid understanding of lighting setup
• Good understanding of blueprint scripting
• Good understanding of scene performance in terms of GPU cost etc.
• Strong knowledge of 3D modelling tools – such as Maya, Substance, V-Ray, etc.
• Experience working with Unreal nDisplay, Sequencer, and LiveLink systems
• Strong ability to work under time pressure
• Strong verbal communication skills and ability to communicate technical issues
Desired Skills
• Experience with camera tracking or in-camera visual effects
• Experience in film, television, or games
* Sony Pictures - CA - Culver City Area & Studios
Jobcode: Reference SBJ-rze6wq-3-142-119-241-42 in your application.