Full Time Job

Unreal Technical Artist

Sony Pictures

Culver City, CA 07-15-2022
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Unreal Technical Artist


As the Unreal Technical Artist, you will contribute to the creation of high-quality real-time art by creating shaders, materials, and setup lighting and related effects. You will work closely with the a rt and engineering team and facilitating communication to ensure goals and best practices for scene creation are met. You will provide hands on support during development and production to ensure the virtual scenes are looking and behaving as expected.

Core Responsibilities
• Set up, configure, optimize, and maintain Unreal virtual scenes
• Create shaders and material in order achieve desired scene look
• Debug and optimize virtual scenes for performance
• Create models and other assets for use in virtual production

Job Requirements
• 2+ years industry experience in an Unreal Technical Artist role
• Solid understanding of Unreal Engine 4
• Solid understanding of material creation
• Solid understanding of shader real-time creation
• Solid understanding of lighting setup
• Good understanding of blueprint scripting
• Good understanding of scene performance in terms of GPU cost etc.
• Strong knowledge of 3D modelling tools – such as Maya, Substance, V-Ray, etc.
• Experience working with Unreal nDisplay, Sequencer, and LiveLink systems
• Strong ability to work under time pressure
• Strong verbal communication skills and ability to communicate technical issues

Desired Skills
• Experience with camera tracking or in-camera visual effects
• Experience in film, television, or games

* Sony Pictures - CA - Culver City Area & Studios

Jobcode: Reference SBJ-rze6wq-35-172-223-251-42 in your application.

Company Profile
Sony Pictures

Sony Pictures' global operations encompass motion picture production, acquisition and distribution; television production, acquisition and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies.