Rigger
Ubisoft
Montreal, QC
Environment Artist (Contract)
Remote, Canada
This is a long-term contracted position through our staffing partner Eastridge with a high likelihood of extension.
Are you an Environment Artist looking to join a team to help create stunning environments and stories? Then this opportunity is for you!
This position is to work within Sony PlayStation Studios Visual Arts (PSSVA) an award-winning, full-production studio that specializes in Animation, Motion Capture, Cinematics, Art and Scanning. This is the same world-class team known for its contributions to beloved franchises like Uncharted, Death Stranding, God of War and more. For more than a decade, we have shared knowledge, support and cutting-edge techniques with the very best developers in the industry: Naughty Dog, Kojima Productions, Guerrilla Games, Santa Monica Studios, Sucker Punch Productions, Bend Studio, Japan Studio, Insomniac Games and more.
Responsibilities:
• Work with the PSVA and Cinematics Group to create both in-game and pre-rendered quality environments within a range of styles for AAA console titles.
• Content creation, including environment texture painting, modeling/sculpting, material setup/UV layout according to defined quality standards.
• Reviewing and providing feedback on outsourced environment and prop assets.
• Resolving an assortment of moderately complex artistic development issues for both artists as well as other team members.
• Communicating updates and properly escalate concerns to the appropriate team members and manager(s).
• Maintaining project and process specific documentation for the team.
Requirements:
• At least 2-4 years industry experience preferred.
• Highly proficient in the use of Maya and Photoshop.
• Moderate to high proficiency in the use of Z-Brush & Substance Painter/Designer.
• Good communication, organizational, time management and interpersonal skills.
• Ability to follow existing guidelines, policies, procedures or project parameters.
Desired:
• Experience working with external outsource vendors (OS).
• Mari, Marvelous Designer, Vegetation creation tools experience a plus.
• Python scripting experience considered a plus.
• Knowledge of physically based rendering (PBR, PBM, PBL)
• Experience with Unreal 4 preferred
• Concept art experience considered a plus.
As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.
Jobcode: Reference SBJ-gpnwo9-13-59-141-195-42 in your application.
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services.