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Full Time Job

Senior Technical Artist - Procedural

Respawn

Remote / Virtual 04-12-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Senior Technical Artist - Procedural (Star Wars FPS)

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We're combining this inspiration and technology with Respawn's pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are looking for an experienced and knowledgeable Senior Technical Artist to join our Star Wars FPS team. This role is for a specialist in procedural content creation and tools. Our ideal candidate has extensive experience building tools and pipelines in Houdini and enjoys the challenge of empowering art teams with flexible tools that adapt to change. If you thrive in procedural node networks and want to help build a galaxy, we'd love to hear from you.

What you'll do...
• Develop new procedural tools and help build new assets, locations, and empower our art teams to do innovative new techniques.
• Collaborate with Environment Art, Character Art, Level Design, VFX, and other disciplines to automate repetitive processes.
• R&D and evaluate new procedural tools and adapt them to our project, including new features in Unreal 5.2.
• Establish and maintain best practices, quality bar, pipelines, and documentation.
• Work with engineers, artists, and designers to address game performance and memory usage issues.
• Constantly raise the quality bar, develop new solutions, and streamline processes.

Ideally, you will have...
• 4+ years of games industry experience as a technical artist or other technical discipline.
• Portfolio that shows relevant technical experience in games (tools, pipelines, etc.)
• A deep understanding of Houdini and Houdini Engine.
• Secondary experience with other tool sets like Blender Geometry Nodes is a plus.
• Strong scripting experience in Python, VEX, HLSL or others is a plus.
• Experience with Blueprint scripting is a plus.
• Strong understanding of pipelines and how to design and optimize them.
• Ability to own a challenging issue and find practical solutions.
• Strong understanding of game engines and art integration as well as corresponding technical restraints.
• Experience addressing game performance and optimization, ideally in Unreal.
• Ability to both receive and deliver constructive criticism.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $113,300 - $171,700
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $111,500 - $171,700
• Jersey City, NJ:
º $126,700 - $171,700
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,500 - $144,000
• Washington (depending on location e.g. Seattle vs. Spokane):
º $111,500 - $157,300

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-r1j98y-18-191-189-85-42 in your application.

Salary Details
Salary Range: $113,300 to $171,700 Per Year ($ USD)
Company Profile
Respawn

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.