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Full Time Job

Combat Designer

Respawn

Remote / Virtual 01-27-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Combat Designer (Star Wars Jedi)

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

We're looking for a highly-skilled Combat Designer to join our Star Wars team. Our ideal candidate is well-versed in the areas of enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. Reporting to the Lead Combat Designer, our Combat Designers focus on delivering stellar gameplay combat experiences that feel good to play at every level. We're picturing someone with strong design sensibilities and a passion for combat systems, who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players.

What you'll do....
• Collaborate with and take direction from the Lead Combat Designer, Game Director and design leadership to take enemy designs and combat systems from concept to completion.
• Collaborate with art, code, audio, animation, visual effects to deliver enemies and combat systems that epitomize the creative vision of the game.
• Work within Unreal Engine to implement character animations, script behavior trees, special effects, and system tuning.
• Research subject matter relating to the design objective to ensure the authenticity of the experience.
• Facilitate communication and coordination between relevant departments to ensure overall creative vision.
• Have the ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team.
• Incorporate coworkers' ideas into the process.
• Participate in the research and development of new tools and design systems.
• Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.

Ideally, you will have....
• At least 3+ years' experience in the games industry working as a combat / systems designer, shipping at least one title.
• Experience designing and implementing enemies, bosses, and combat systems using a visual scripting or text-based language.
• Experience with Unreal Engine is ideal.
• Experience in rapid prototyping to test the feasibility of concepts.
• Expert game design sensibilities, including a superb grasp of timing and instincts of what feels right. Deep understanding of the game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
• Strong attention to detail and ability to systematically break down problems logically.
• Ability to pitch design concepts in a clear, detailed manner, through strong written and
• verbal communication.
• Excellent collaborative communications skills - especially interdepartmental.
• CS degree is a plus.
• A passion for melee combat games is a major plus.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):

º $95,450 - $141,800 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):

º $89,200 - $141,800 USD Annually
• Jersey City, NJ :

º $105,250 - $141,800 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $89,200 - $118,550 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):

º $89,200 - $130,750 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $77,600 - $119,000 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-rzb257-44-200-77-92-42 in your application.

Salary Details
Salary Range: $95,450 to $141,800 Per Year ($ USD)
Company Profile
Respawn

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.