Job Description
Cinematics Engineer (Star Wars Jedi)
Respawn is looking for a Senior Software Engineer specialized in Cinematics to join the Jedi team on Unreal Engine 5. You will be the primary owner of the in-engine cinematics Sequencer system, and will work closely with multiple departments to help deliver a world class Star Wars story through cinematics. That will require working on both runtime functionality to ensure the best player experience and editor/tool functionality to ensure an efficient workflow for content creators working on the cinematics.
Responsibilities
• Cinematic System Development: Design and develop advanced cinematic systems, tools, and pipelines that enhance the overall cinematic experience in the game.
• Workflow Optimization: Evaluate workflows and ensure other teams can quickly and easily implement animation, lighting, sound, VFX, and other assets in Sequencer using Unreal Engine 5. This could include both in engine work and interfacing with DCC (such as MotionBuilder and Maya) tools.
• Ensure Quality: Be able to identify, diagnose, and solve issues as they arise in either the cinematics pipeline or in-game cinematics.
• Cinematic Tools: Create and maintain tools, scripts, and plugins to streamline cinematic production workflows, including both in-engine and out as the need arises.
• Collaboration and Communication: Work closely with cross-functional teams, including programmers, designers, animators, and artists, to ensure seamless integration of cinematic features and meet project goals and timelines.
• Documentation and Support: Document cinematic systems, APIs, and tools, providing clear instructions and guidelines to facilitate collaboration and future development. Provide technical support and troubleshooting assistance to the cinematics team as needed.
Qualifications
• Cinematic Expertise: Proficiency in Unreal Engine's Sequencer system or a similar cinematics system in another AAA 3D game engine, including things like transitions, camera cuts, editor workflows, and production processes for cinematics creation.
• Programming Skills: Proficiency in C++. Familiarity with scripting languages (such as Python) and/or writing tools for DCC packages (such as MotionBuilder and Maya) is a major plus.
• Problem-Solving: Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex cinematics-related issues.
• Team Collaboration: Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
• Passion for Gaming: Enthusiasm for video games, with a deep understanding of how cinematics can enhance player immersion and experience.
'COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $149,150 - $233,500 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $136,000 - $233,500 USD Annually
• Jersey City, NJ :
º $171,100 - $233,500 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $136,000 - $190,850 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $136,000 - $218,900 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $114,050 - $185,250 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.
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Jobcode: Reference SBJ-rv8zbn-3-135-63-86-42 in your application.