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Full Time Job

Senior Animation Systems Engineer - Software

Raven Software

Middleton, WI 07-20-2021
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Why Raven?

Here at Raven, we pride ourselves on our unique vision for the industry that continues to inspire us after more than 30 years. We developed a team that cares about one another, our games, and our players. We treat each other with respect. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our mistakes. As we enter the next exciting chapter of our story, we are looking for people to grow with us. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you.

Your Mission

As a Senior Animation Systems Engineer you will optimizing, enhancing, and developing new engine animation systems on top of the foundation of Call of Duty's AAA technology. This is a great opportunity to be part of a passionate team that defines and shapes the technology which will push our upcoming Call of Duty titles further in animation.

You will be developing the engine animation systems for our shipping products as well as improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in both engine development and the animation technology that will support a game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Design, modify, optimize, and debug engine animation and tools systems
• Research and document ways of improving our animation systems and tools
• Deploy, evaluate performance, and test software on all supported platforms
• Communicate features and development with engineering, design, and animation teams
• Participate in the performance and code review process
• Contribute to the design and roadmap of industry-leading AAA engine technology
• Collaboration and co-development with other engineering and animation teams
• Reports to the Lead Technology Engineer

Player Profile

Minimum Requirements:
• Bachelor's degree in a Computer Science, Engineering, or Math related field
• Experience developing and optimizing engine animation systems
• Effective 3D math and algebra skills
• Strong programming skills in C/C++
• Background with multi-threaded systems
• Solid debugging skills, including ability to debug at an assembly-level when necessary
• Shipped at least one game title
• 5+ years of experience working in the game industry or related field
• Proven ability to collaborate, coordinate, communicate and support other team members
• Comprehensive understanding of object-oriented programming
• Creative, motivated, focused, passionate, results-oriented
• Demonstrated ability to write efficient, readable, and reliable code
• Passion for character animation

Extra Points:
• Understanding of state machines, blend trees, low-level playback as related to animation
• Familiarity with animation techniques like pose-space deformations and blend shapes
• Background with physics-based ragdolls, cloth, and IK systems
• Experience with digital content creation tools (Max, Maya, Houdini, etc.)

About Raven Software

Jobcode: Reference SBJ-dyk1b0-3-133-12-172-42 in your application.

Company Profile
Raven Software

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.