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Full Time Job

Facial Shapes Modelling Artist

Moving Picture Company

London, United Kingdom 10-27-2021
 
  • Paid
  • Full Time
Job Description
With offices all over the globe, MPC is one of the world's leading creative studios, creating high-end visual effects, animation, creative content and immersive experiences for the advertising and film industries. Our unique combination of talent, technology and craft leads to distinctive and award-winning work for world's most famous brands.
If you have a desire to challenge yourself and push the boundaries of creative excellence on every project, we want to hear from you.

The Character Facial Shapes Modelling Artist works to provide high quality FACS shapes for world leading facial performance on a Hero Character Build.

Primary Responsibilities:
• Execute high quality FACS Shape Modelling to Hero Characters
• Efficiently and effectively contribute to creation of Hero Build
• Address feedback from the Character Supervisor and Animation
• Share domain knowledge with other members of the Character Lab
• Contribute to discussion and testing of new software solutions
• Work to deadlines and inform production and their Build Team on progress
• Present work to peers in the Character Lab in the form of dailies and project presentations
• Creatively contribute to design discussions on Hero Character Builds
• Work with the software and technology groups and advise new tools, workflow, software and equipment
• Up-to-date knowledge of VFX tools and emerging technologies

Qualifications

Technical Knowledge/Skills:
• Expert knowledge of modelling FACS BlendShapes
• Ability to break down complex performances and expressions into FACS shapes.
• Expert knowledge of the Modelling domain within Maya, ZBrush, Mudbox
• General understanding of Linux/Unix-based operating systems
• Understanding of focal lengths, image planes, dailyAutomizer, 3DE
• Photo modelling in Maya
• Ability to use Maya's UV editor and create UV coordinates to MPC standards.
• Ability to do internet searches for reference to help guide the Modelling process.
• Create repeatable iterative dailies that allow your work to be reviewed effectively.
• Sculpting to reference, sculpting with stencils, sculpting to colour maps. Extracting and releasing ZDISP
• Decimating, importing and aligning data
• Ability to operate Zbrush and the decimation master function to reduce topology.
• Maya modelling, checking requirements, checking intersections, keeping it quaded, snapping and projecting
• Ability to operate zremesher in Zbrush and Maya's quaddraw function.
• Creating models that respect their physical construction Generation of good hierarchies and naming schemes
• Ability to create 2D map stencil in painting software and to be able to load stencils into Zbrush

Experience:
• Experience in Film VFX production demonstrating a strong focus on complex character work

Attributes:
• Excellent problem-solving skills
• Excellent Communication skills
• Modelling artists work closely with the rigging and texture artists and therefore must have some knowledge of the practices of each discipline
• Knowledge of MPC's pipeline is an asset
• Be a great mentor and be able to share knowledge effectively
• Capability to learn and adapt quickly
• Good ability to work under pressure
• Ability to mentor and provide feedback to crew members
• Excellent team building skills
• Excellent creative flair

Jobcode: Reference SBJ-r7k28q-3-133-151-199-42 in your application.