Job Description
Senior Technical Artist - Maxis (The Sims)
Technical Artist Generalist
Location: Remote Europe - open to most European locations
Maxis is looking for a Technical Artist Generalist. We have projects in both production and pre-production phases, and we are looking for talented teammates to collaborate with to bring our characters & worlds to life. If you are passionate about bringing the latest trends in technology to bear against your craft, and collaborating with others to develop best in class experiences for new and existing IPs …come join our team. You will report to a Craft Manager and Senior Development Director.
Responsibilities:
• Collaborate with Technical & Art Directors, Engineers, and Art Discipline Leads to develop and maintain industry leading content pipelines.
• Work with other TAs to develop and support existing tools and workflows to empower world building, character, & animation artists to craft best in class content.
• Help develop and maintain pipelines supporting large libraries of game art content in live service ecosystems.
• Firefight production issues, investigating hot issues and resolving roadblocks.
• Collaborate with TA partners across EA to develop and share pipelines and best practices.
• Keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.
Qualifications:
• Substantial Tech Art experience using Maya specifically for video game production.
• Proficiency with Maya and other content creation apps.
• Proficiency in Python & Mel (other languages a plus.)
• 5+ years of experience writing tools to aid artist workflows (Character, Animation, or Modeling).
• You have the ability to collaborate and communicate effectively across multiple disciplines to achieve team technical objectives.
• You have the ability to create solid documentation for authored pipelines and workflows.
• 5+ years of experience in Perforce or other version control software.
• Familiarity with Shotgun, Jira or other bug tracking and project management software.
• Experience developing for PC and other platforms (Mobile, Console).
• Understanding of lighting & PBR workflows.
• Substance Designer & Painter workflows.
• Experience developing for Unreal Editor a plus.
• Experience with Machine learning a plus.
• Aptitude with keyframe animation & motion capture data.
• Shader authoring in HLSL, GLSL or other app specific shader networks a plus.
• Houdini procedural workflow experience a plus.
• ZBrush workflow experience a plus.
• Background in art: photography, painting, concept, animation, etc.
Jobcode: Reference SBJ-gm2j2v-3-135-220-9-42 in your application.