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Full Time Job

Gameplay Software Engineer - The Sims

Maxis Studios

Remote / Virtual 10-12-2023
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchise of all time and The Sims 4 is by far our most successful Sims game. We have 65 million registered players of the base game. To date, The Sims 4 has shipped over 50 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being ''just a game'' and continues to be a positive force in people's lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on Youtube for the latest news and updates.

As a Gameplay Software Engineer on The Sims, you will report to a Development Manager and your job will be to develop user-facing content for The Sims.

Job Responsibilities:
• You will use Python, C++ and ActionScript 3 to implement data-driven gameplay and UI systems.
• You will create new Sim behaviors: interaction with the world, other Sims, and objects.
• You will build creative aspects of real life within a simulation game (e.g. socialization, careers, weather).
• You will work with designers, producers, artists, and other engineers on improving the data-driven framework that brings designs to life.
• You will write technical design documents detailing software requirements.
• You will build unique content for a game that supports a large demographic of simulation player patterns.
• You will write code with performance and memory usage in mind.
• Excellent technical problem-solving skills under iteratively changing requirements during development.

Technical Requirements:
• Bachelor/Master's degree in Computer Science, Software Engineering or related field.
• 2+ year experience in a hands-on development role.
• Demonstrate technical abilities with projects implemented in C++ or Python.
• Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
• Experience optimizing existing game code to be more performant.

Pluses:
• Previous engineering experience owning a major system.
• Demonstrate experience working in large data-driven games or applications.
• Experience developing for large-scale live products.
• Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
• Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript, or familiarity with Flash.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $114,200 - $166,200 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $99,900 - $166,200 USD Annually
• Jersey City, NJ :
º $131,600 - $168,400 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $99,900 - $141,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $99,900 - $168,400 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $77,600 - $130,500 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-r14n3v-44-212-94-18-42 in your application.

Salary Details
Salary Range: $114,200 to $166,200 Per Year ($ USD)
Company Profile
Maxis Studios

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.