Full Time Job

Audio Software Engineer

Maxis Studios

Redwood City, CA 1 day ago
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

High Level

Audio Engineer will work on audio-related tasks within the game. The work ranges from setting technical requirements to production development and creation of custom audio tools. Most of the work is expected to be done with Wwise and Unreal authoring environments, some tasks to be performed in Unreal Engine Blueprints and'/or C++. Production platforms include desktops, mobiles, and consoles. Possible interactions with projects using other engines or development environments.

Role Requirements

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• Strong working knowledge of audio engineering
• Strong understanding of principles of 3D audio
• Understanding of game design
• Understanding of impact of 3D geometry and art assets on audio
• Understanding of proceduralized animation system as related to audio possibilities
• Experience with Wwise workflow
• Experience with Unreal Engine
• 5 years of working C++ experience, strong knowledge of modern C++ concepts
• Working experience with performance measurement tools
• Experience with complex system design
• Ability and practical experience documenting specifications
• Strong verbal and written communication skills
• Experience with mobile and'/or console platforms is suggested
• Knowledge of machine learning techniques is suggested

Role Expectations

Drive the development of the following:
• Custom Wwise software development
• Audio content conventions
• Audio content pipelines
• Integrating audio pipelines into the project build systems
• Audio performance
• Cross platform asset scaling
• Audio DSP as related to Wwise and other audio engines
• Designing and implementing listener models
• Designing and implementing occlusion'/obstruction models
• Animation driven audio systems and Audio driven animation systems
• Environmental and ambient audio models
• Procedural audio
• Lip syncing systems
• Audio models related to visual effects systems
• Interactive music and adaptive music systems
• UI connected audio
• Audio accessibility features
• Support for user submitted content and related concerns
• Use of machine learning in audio content and runtime
• Coordinating with other disciplines to support audio tech development
• Inter-project technology sharing
• Troubleshooting audio-related issues
• Documenting audio technology
• Specifying requirements for audio and audio-related tools

The Audio Engineer is expected to drive and own features on all stages from prototype to production; also expected to be a contact point with the central audio team or teams. The Audio Engineer is expected to understand interdependencies between audio and a variety of other disciplines (Ex - Art'/Animation etc..) and work collaboratively towards developing solutions that harmonize their needs.

Company Profile
Maxis Studios

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.