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Full Time Job

Intermediate Senior Tech Programmer Unannounced Project

Massive Entertainment

Remote / Virtual 05-15-2025
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy's The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft's flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
As a Tech Programmer, you'll be a pivotal contributor to the development of our next AAA game, being a part of our Engine Tech team, collaborating closely with skilled programmers, designers, artists and testers. Your role will focus on creating and maintaining innovative tools and core engine systems, working in tandem with our in-house engine team, Snowdrop™. You will be responsible for implementing and optimizing various engine systems across multiple hardware platforms, ensuring high-quality, scalable solutions that prioritize performance, memory efficiency, and load times.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
• Designing, implementing, debugging, and iterating on new and existing engine systems and tools
• Performance awareness in algorithms as well as in memory and bandwidth usage
• Working in C++ on our integrated editor/game development tools
• Being motivated and providing support for other team members during critical stages of development
• Evaluating and integrating new technologies to improve our environment and processes
Qualifications
What you'll bring
To s/ucceed in this position, we see that you have a firm general technical understanding to feel right at home working with systems that see constant change and improvements. You, as a programmer, understand the nuances of pipelines and workflows and have a good understanding and passion for UX. You're confident in your communication skills and appreciate collaboration across disciplines.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
• Experience with tools development and designing efficient systems
• Professional experience working with C++ programming in the games industry
• Knowledge of the process and life-cycle of games development
• Experience working with Node graph pattern and data driven engines (Node Graphs, Unreal Engine Blueprint, etc.)
• Worked with software related to game engines
• Worked with software development closely with the software users

Jobcode: Reference SBJ-wp432n-216-73-216-122-42 in your application.

Company Profile
Massive Entertainment

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams