Full Time Job

Virtual Art Department Technical Artist


Remote / Virtual 07-15-2022
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
We are looking for a nimble and technically proficient artist who reflects the innovative spirit and passion for great filmmaking that define ILM.

The Virtual Art Department (VAD) bridges the gap between Production Design and VFX. VAD Technical Artists build and deliver key technologies and workflows that enable artists and designers to quickly implement visual content. You will deliver assets, processes, and workflows that empower storytellers. The ideal candidate will have a strong eye for art quality as well as knowledge of real-time requirements and constraints.

What You'll Do
• Prepare scenes and content ahead of client reviews and virtual scouting sessions
• Facilitate and observe daily reviews and working sessions to identify bottlenecks or issues
• Debug technical issues promptly and efficiently, escalating to core engineering teams when needed
• Set strategic direction for the content pipeline and tools, and provide a product-owner level of expertise as a key pipeline customer
• Standardize and improve content creation, review processes and best practices for production of real-time assets, materials, shaders and LODs
• Contribute to look-development of the highest-caliber real-time art by creating material networks, lighting, and particle effects, and partner with other artists on asset look development
• Profile real time scenes to provide leadership with content strategies on how to best accomplish their vision

What We're Looking For
• Previous experience working in a real time/virtual production environment, preferably at a VFX or animation studio, OR experience working in a previsualization, virtual art department, virtual production or motion capture production environment
• Production experience using real time game engines like Unreal Engine and can exhibit your knowledge of game engine and editor best practices
• Strong understanding of visual scripting systems like the Unreal Engine's Blueprint system
• Working experience with the Perforce version control system
• Demonstrated knowledge in some or all of these software packages: Maya, 3DS Max, Houdini, Substance Painter, Blender, etc
• Working knowledge of computer graphics interchange file formats like FBX, USD, MaterialX and Alembic
• Exceptional communicator, able to implement feedback from key creatives and production supervision and communicate back to core engineering teams
• At least 3 years of relevant professional VFX or Games experience and a college level diploma in Computer Science, Programming, or Fine Arts; OR At least 5 years of relevant professional experience in lieu of education

• • • var jobInfo = {

category: 'Animation-and-Visual-Effects',

location: 'San Francisco, California, United States',

req: '10001622',


Jobcode: Reference SBJ-d522kz-3-236-225-157-42 in your application.

Company Profile

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.