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Full Time Job

Sr Gameplay Engineer

Lucasfilm

San Francisco, CA 09-25-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Gameplay Engineers are our chief gameplay problem-solvers with a focus on optimizing the user experience. Senior Gameplay Engineers lead teams, solve complex problems, and mentor junior and mid-level engineers.

We are looking for a technical leader who reflects the innovative spirit, technical talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.

What You'll Do
Design and implement solutions for gameplay mechanics, UI, player controls, animation, AI, physics, and more
Write polished, optimized, and documented code with an eye towards re-usability for multiple games
Serve as Lead Gameplay Engineer on the development team of Virtual, Mixed and Augmented Reality gameplay and experiences as needed
Work with Production on development schedule and design specification, ensure implementation of experience matches design goals
Collaborate with a multidisciplinary team of designers, artists and animators in a fast-paced, iterative development environment
Identify engineering opportunities, flag issues and propose solutions to ILMxLAB technology leadership for the greater good of the team/studio/company
Use advanced knowledge to develop creative solutions to critical issues and complex design problems
Assist with R&D and rapid prototyping for prospective projects
Identify risks for tech/development and proactively propose solutions
Engage in the QA process to identify, triage and fix bugs
Supervision of junior and mid-level programmers as required

What We're Looking For
Bachelor's/Master's in Computer Science or equivalent experience
5+ years of game development experience and multiple shipped titles as a gameplay engineer or equivalent
Extensive experience working with Unreal Engine or equivalent AAA game engine
Experience building a wide variety of gameplay mechanics/systems
Understanding of each discipline in the games/interactive development process, and the process as a whole from ideation through final delivery
Uses seasoned judgment to recommend approaches that optimize among customer needs, business constraints, and technological realities
Excellent C++ coder, strong understanding of C# and C
Strong familiarity with the principles of Object-Oriented Design
Solid understanding of algorithms, physics and math
Excellent problem solving skills and the ability to work with minimal supervision
Passionate about the immersive, interactive entertainment space
Bonus points for previous work experience in AR/VR/mixed reality

The hiring range for this position in San Francisco is $159,400 to $189,000 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Jobcode: Reference SBJ-gpyvp4-18-188-20-56-42 in your application.

Salary Details
Salary Range: $159,400 to $199,300 Per Year ($ USD)
Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.