Full Time Job

Senior Hard Surface Modeler


Vancouver, BC 04-16-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

The Senior Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, the hard surface modeler creates three dimensional objects to be painted, animated and used in a production. Examples include vehicles and props.

What You'll Do
Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation
Works with production team (Modelers, Technical Directors, Painters and Animators) to determine the ''look'' for an object
Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
Performs other tasks related to the creation of computer-generated animation

What We're Looking For
At least five years of relevant VFX/professional experience and at least a college level diploma or higher in Computer Graphics, Fine Arts, Architectural, or Industrial Design or at least seven years of relevant VFX/professional experience in lieu of education.
A strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
At least 5 years' polygon/sub modeling experience
Knowledge of Linux is a necessity to navigate through ILM's production pipeline
Proven experience creating inorganic objects in a feature film or production environment
Requires familiarity with film and video post-production techniques and with computer graphic techniques
Knowledge of 3D programs such as Maya, Modo, Mudbox, or Zbrush.
Texture painting and UV layout experience desirable
Sketching, drawing, painting and design skills desirable
Experimentation with animation or advanced rendering a plus


The hiring range for this position in Vancouver is C$108,400 to C$138,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

Jobcode: Reference SBJ-g478wq-44-221-70-232-42 in your application.

Salary Details
Salary Range: $108,400 to $138,800 Per Year ($ USD)
Company Profile

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.