Job Description
                    Senior Generalist (Environments)
Position Summary
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Our Generalist department is a very unique department. Here, Senior Generalists independently build complete photorealistic environments that blend seamlessly with the plates, and take full ownership of the shots.They demonstrate high skills in digital and traditional arts with an outstanding eye for composition and photographic details. The work varies a lot from set extension using Digital Matte Painting techniques to full CG environments.
We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM.
What You'll Do
 Create full CG environments from scratch for establishing shots or multi shot sequences
 Build assets (model, texture, look development)
 Set dress and assemble environments for shots or sequences
 Establish light rigs
 Render and deliver passes for the compositing team
 Design artistic proof of concept for the environment development
 Develop artistic and technical solutions that meet the direction of the show
 Participate in team reviews of the work under development
 Optimizing the environment creation to be able to render it efficiently
 Understand and address feedback in a timely manner
 Encourage teamwork by sharing knowledge and mentor more junior artists
 Develop tools and look development for a sequence
 Understand DMP techniques and know when it is best to use them
 Look for solutions that will give the fastest result with the best quality to achieve a desired look
 Show regular progress of the environment build process to the lead and supervisor
 Produce work within the production schedule
 Communicate respectfully and effectively with the rest of the team
What We're Looking For
 5+ years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 7+ years of relevant professional VFX experience in lieu of education
 Shown ability in CG techniques, including modeling, texturing, shading, lighting, look development and compositing
 Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)
 Demo reel and shot breakdown (required)
 Being able to deliver with minimal direction
 High level of problem solving and creative thinking skills
 Extensive knowledge of Matte Painting techniques as well as 3D environment techniques
 Proficient in the following software:
 Photoshop
 3ds Max, Maya, Houdini or similar
 Vray, RenderMan or similar renderer
 Nuke or similar compositing software
 Good knowledge of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter
 Demonstrated ability to learn new software quickly
 Strong communication skills
 Being curious of new tools and technologies to improve efficiency
 Eagerness for improvement, of attention to details and photo realism of your work
 Desire to grow with the company
JoinILM
The hiring range for this position in Vancouver is C$108,400 to C$138,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors.  A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.
Jobcode:  Reference SBJ-re6200-216-73-216-180-42 in your application.