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Full Time Job

Lead Generalist Artist

Lucasfilm

Vancouver, BC 11-10-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Position Summary

Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork. Lead Generalists manage a team of Generalists to ensure that shots are created according to the designs and visual style of the project.

What You'll Do
Develop solutions and techniques that meet art/technical direction
Participate in team reviews of work under development
Are able to create multiple types of mattes from simple to moderately difficult
Can work confidently enough to be able to dictate where to allocate details based on the shot
Can interpret feedback to respond to review notes with little supervisor direction
Create original 2D and 3D content that may comprise part or all of an environment
Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and Generalist Supervisors, and dial in the look of the element before handing to final comp
Participate in team reviews of work under development
Mentor Apprentice and Jr. Artists and must be able to assist them with their shots
Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
Create maps in 2D and sets up basic shaders for look development
Create basic lighting setups in complex shaders that look convincing and render efficiently
Source suitable reference materials for required assets
Special projects as needed

What We're Looking For
At least 7 years relevant professional experience and a BA in Computer Graphics, Fine Arts, Design or Photography, or related field; OR, at least 10 years of experience in lieu of education
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,
Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc..)
Demo reel required
High level of problem solving or creative thinking skills
Must have extensive knowledge of Matte Painting techniques
Nice to have:
Able to create maps in 2D and set up basic shaders for look development
Good understanding of the physics of light, how it interacts with the camera, and how to create basic lighting set-ups in complex shaders (like hard surface type materials) that look convincing and render efficiently
Able to respond to feedback to dial in the look of the element before handing to final Compositing
Can work with the sequence lead to test out tools and techniques before rolling out to shot artists
Can handle reasonably complex hard body and soft body sims and light/render them for Compositing

JoinILM

The hiring range for this position in Vancouver is C$122,400 to C$156,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

Jobcode: Reference SBJ-gx24wo-3-15-26-108-42 in your application.

Salary Details
Salary Range: $122,400 to $156,800 Per Year ($ USD)
Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.